I will be starting my first game of rtl this weekend. The only thing is I am bothered by the fact that the game ubruply ends once you hit a certain conquest token amount with a grand battle. Has anyone come up with a way to maybe allow the heroes to attempt to enter the overloads keep anytime they want, treat the first four floors like a normal dungeon level (with the ability to flee) and on the fifth level if the heroes all die they end up in the capitol city just like on an outdoor encounter.
My thought is too offset the heroes keep trying too much that for each previous attempt that the heroes have done, the overload gets one power card of his choice (from the deck put together when the heroes started the dungeon) automatically out in play and not counting toward the power card limit.
That way the only way for the overload to win then is to raize the capitol or to comlete the plot (if doing asencion, or the blot out the sun plots)
The only way for the players to win is to defeat the overload.
What do you all think?