The Cyclops Cluster

By professor_kylan, in Rogue Trader Gamemasters

Due to my overwhelming love for all things Battlefleet Gothic, I decided to run my RT game in one of the sub-sectors of the Gothic Sector and eventually decided on the Cyclops Cluster. As a complete and total coincidence, the Cyclops Cluster happens to be the home for Mezoa, familiar to most of you as being the home for half the energy weapons in the game.

As it's doubtful FFG will publish a book detailing worlds for my game specifically, I've built a cheat sheet for the sub-sector for my players, alon with most of the major players in the region and their relative Influence ratings (Profit Factor equivalent, for anyone who hasn't read DH: Ascension). As my players have been having a lot of fun with it, I figured some of you lot might also appreciate it - or at least rip it off for your own games, which is good enough for me.

Use this as you will. I'm currently going through and doing details for the sub-sector Rogue Trader dynasties and other mercantile concerns. If people find use in what's here so far, I'm more than happy to post that when it's done.

http://www.megaupload.com/?d=H20FJ554

I really like the fact you put the Import/Export details into the planet descriptions, they've been a part of most spaceship type games for ages but never factored very high in official Rogue Trader products... which is a bit of a glaring omission in my opinion leaving out the "Trade" aspects of Rogue Trading as there should be some kind of rules for loading up your cargo bay with **** people actually want to buy when you go somewhere as a bit of a boost to PF when you arrive.

Very nice and also just a very good idea. I will definitely both use this and rip it off to cater it to my own campaign. Thx a lot :)