battle grid?

By Squall10, in Anima: Beyond Fantasy RPG

Hey everyone !

It's me again :) I started thinking of adding some minis into my campain. And I started to think: what could be used as a good terrain map? Right now my mates want to have World of warcraft miniatures (because they think they are cool, and some of them have found some somewhat like some of the lost souls in Anima(don't ask me how O.o)

what should we use as a grid ? even better, how shall we mesure steps? (or travling distances?) In dnd you move around 7 squares on a battlematt. Any ideas or tips how we might get this to work out?

//Squall

I bought a wet erase mat for tactical movement. Just make 1 square be 5 feet as in D&D and it works about the same (What with movement ending in a 5 or 0 anyway. Amazon.com sells them, or you can check your local hobby store, if you have one. It is really nice because one mat can be any terrain or location you need.

Lia has the right of it. For the most part the grid map works extremely well, of course the scale might be easier to convert movement values and ranges to 3 feet if I recall for the english sizes. Of course the larger monsters can be up to 2km....so really at that point the grid becomes a little ridiculous. I personally only use the grid if I have smaller battles and when the players want to visually see how their opponents are moving. But the scaling is the only thing that might need flexing, 5 feet does work for most things, just not so much for movement unless you convert the move values to just a solid number of squares. IE: movement value 7 = 7 squares. Can eliminate issues since most can't go above 10 without inhumanity/zen anyway.

I wanted to use a mat with anima as 100% narrative combat was getting a little clunky. I have limited space so this was my solution.

http://forum.rpg.net/showthread.php?582023-Issue-with-table-space.

For Anima treat each hex is 3ft.

For move values I did this , rounding up to avoid anyone feeling cheated.

For the hex I treat it like so .

I really like this method. I hope you don't mind me trying it out during my next game. I come from a long line of D&D, so I was going crazy trying to translate everything into 5-foot squares, so you kinda just blew my mind making them 3 foot hexes. I'm too set in my old ways, I suppose. I'll definitely post back after trying this out. Thanks for the suggestion!