RtL - New areas: Do they count as revealed areas or not?

By Avanc, in Descent: Journeys in the Dark

Hi there,

In RtL two dungeon levels (26 + 32), all the rumors, legendary places and OL strongholds have more than one area. Since the set-up rules in RtL state that you have to build up the whole level (explicitly for dungeon levels and rumors and concerning legendary places and strongholds it is said that they are played like normal dungeons) from the beginning, which means setting-up markers and models as well, I wonder what status these new areas have:

Do new areas in RtL count as revealed areas or not?

If they do, then the OL has to build up everything from the beginning which causes a few problems for the game does not provide enough models to do so in all cases. For instance:
Rumor 1: The Twins would require three master skeletons, Rumor 4 would require two normal dragons, the Stronghold of the Beastlord would require five master beastmen, the Stronghold of the Titan would require two master giants, two normal giants, two master ogres and four normal ogres etc.
I could, of course, use other models to represent the models lacking, but nevertheless, it made me wonder whether new areas might not count as revealed areas and whether new areas don't have to set up from the beginning. Also, effects that take place when a new area is revealed, would no longer take place if the areas do count as revealed from the beginning.
On the other hand, if they count as revealed the OL would be allowed to spawn creatures in those revealed areas and move/attack with creatures that are already laid out in those areas from the beginning.

But if they do not count as revealed areas, the OL does not have to lay out all markers and monsters in those areas, which would contradict the set-up rules in the RtL rulebook. Furthermore, the OL would not be allowed to spawn creatures in unrevealed areas, nor move/attack with creatures laid out there from the beginning.
This would result in an unsatisfying situation for dungeon level no. 32, since the level leader Valdon, a master razorwing, starts in area 3 and therefore would not be allowed to move from there until the heroes have revealed that area, which would result in an easy kill of Valdon since the heroes by then have reached enough power to finish Valdon off.

So does anyone have reliable information, whether new areas do count as revealed or not in advanced campaign mode?

All normal dungeon levels in RtL consist of only one area. Having several parts connected by staircases doesn´t make them individual areas, so the question is moot for that part.

RtL, pg. 17: Areas in Dungeons
Normally, an entire dungeon level is revealed as soon as the
heroes enter it, even if there are closed doors blocking off parts
of it. Only special levels, such as Rumor levels and Overlord’s
Keep levels, have multiple areas.

Rumors, Legendaries (defined as special levels on RtL, pg. 19) and Keep levels are played like a normal vanilla quest, with multiple areas which are set-up and revealed once a hero has LoS to them, just as stated in the base game rules.

Parathion: if you had quoted the paragraph about areas in dungeons (RtL, pg. 17) completely, you would understand that my question is not moot at all:

the last sentence of your quote reads:
If no areas are indicated on a given dungeon level’s map, it has only one area.

and this is exactly the reason why I raised my question concerning the dungeon levels no. 26 + 32 because there the areas are indicated as different areas (they are explicitly titled as area 1/2/3) in the respective map description. consequently, one could assume that these two levels in fact have multiple areas.

rules and map description contradict each other and therefore questions like mine may occur.

but I do agree with you that normal dungeon levels do not have multiple areas.

one argument is the indication on pg. 17 saying that only special levels have multiple areas (which unfortunately is contradicted by the map description of the dungeon levels 26 + 32).

another argument can be found on pg. 32 of the RtL rulebook, which makes it crystal clear:
...divisions between areas in this book are indicated by doors with triangular – rather than rectangular – endcaps.

Therefore, every division between areas is indicated by doors with triangular endcaps, which makes all the dungeon levels consist of only one area since there is no dungeon level containing doors with triangular endcaps, whereas rumors, legendaries and keeps do have such doors and consequently mulitple areas.

The levels 26+32 do not contain several areas nor are these labelled as areas. This is just another German translation error/incongruity, I don´t recall the English term used in that levels, probably something like "section", but definitely not "area".