I have several problems with requisition system as it stands now. The idea itself is cool and okay. The stuff isn't actually something the Space Marines own, so they should get it only on mission-per-mission basis and I kind of like the idea that top-notch professionals can choose their own tools. However, I've found several issues that really bother me:
#1 Personal requisition leads to players using their RPs to buy "cool" items they feel that suits their own character concept even though the same items might be totally wrong for the mission in hand. This doesn't contribute anything to Kill Teams functioning and developing as a team or actually getting better equipped for the actual mission.
#2 Requisition limits on points and/or renown lead to players first buying items and then planning the mission somehow strangely and with more focus on the gear they can buy instead of focusing on the actual mission, its objectives and how to accomplish them. I've actually seen viable plans scrapped at the planning table just because, for example, after getting jump packs for everyone the team wouldn't have had enough RPs for every bit and piece they felt their individual characters absolutely needed.
#3 Players with a bad case of Munchkin buy their equipment focusing purely on how much [+whatever it] gives to their [insert a talent/abilty/skill], instead of actually thinking what their mission is and how they are going to do it as a team.
#4 The requisition "equipment lists" are very weapon-focused and, as a result of mission planning being "requisition-focused" instead of "objective-focused" seem to limit the players imagination in planning. If there is not melta bombs or grav chutes in the requisition equipment list no-one even bother to ask GM if they are available.
So, I'm still on a borderline, thinking if I should change the requisition system or just scrap it alltogether in favor for something else. Anyone else has any similar or wildly different experiences or opinions to share?