Orc Conquest said:
I'm glad they answered both with the same rule. But I wish the FAQ didn't give the attacker the power to perform Tactical Retreats. This can be quite abusive.
The Naalu can now attack and then announce a Tactical Retreat and not even suffer a round of combat WHEN ATTACKING!
Hil Colish can attack, perform a Tactical Retreat, and then move to an adjacent system where there is now a "D" wormhole. With Fleet Logistics, the Ghosts can effectively move everything from their homesystem to some destination beyond your picket before you can react.
It seems to me that giving Tactical Retreat powers to the attacker can be abusive. I wish they had ruled on this a bit differently.
You're right, I didn't notice that a Duranium stalemate could also exist with the Hil Colish! For an attacker to actually be advantaged by this would require a bizarre set of circumstances and a bit of negligence on the part of the defender. The defender would need an adjacent, empty system left behind whatever they are trying to barricade-- which is already vulnerable to access by other effects such as Light/Wave deflectors and action cards. They would also need to let themselves get widdled down to just a Dreadnaught or whatever other assortment of ships and conditions this might possibly apply to. I'd applaud anyone who was actually able to pull it off as a benefit in a real game.