One issue I have not seen officially addressed yet is the problem that occurs when two players with the Duranium Armor tech end up with exactly one Dreadnaught in the same system during Space Combat. They would end up in a never-ending stalemate. There have been several ideas presented on BGG to remedy this:
- Both Dreadnaughts are destroyed.
- The attacker is forced to retreat if able, otherwise it is destroyed.
- This tech becomes muted when this stalemate occurs and battle continues.
- The use of this tech requires a trade good or resource be spent. Either all the time or just when this stalemate occurs.
- The match ends in a draw this round with the two ships left in place. It continues when a player reactivates the system in a later round with reinforcements or a third party intervenes and declares which player they are targeting for attack first.
- If any PDS units are in range, allow them to fire every round the stalemate exists. If no PDS is present, use another method.
I kind of like number 5, but it could lead to strange repercussions. Any thoughts?