Story 4 Darkness usage question

By mastabou, in Mansions of Madness

In Story 4, one of the Keeper cards allows them to place a darkness token in a room, then subject all investigators in darkness to a willpower check. This game prompted to questions from my group:

1. If every available room has a darkness token, can this card still be used? The rules state that a room cannot have more than one darkness token, but since the card has its powers split into two parts, the Keeper argued that he could not place a token, but still affect players currently in darkness.

2. This is more of a flavor/thematic question. When Darkness is used, the other players argued that it should only affect players in the newly-made dark room, as it would make sense to be scared of a room that suddenly goes pitch black. They felt that if you were already in a dark room, nothing is changing and shouldn't have to be afraid again per-say. I argued (as an investigator myself), that it was obviously a supernatural darkness and could still cause a person to be unnverved multiple times (Whats causing this? Why is it still dark when I know the power should be on?) Plus, after reading the rule on dark+fire, it would make sense that the 'dark smoke' would continue to cause sanity issues for someone stuck in it. But I figured I'd ask for my group's sake.

Great game though! Definitely enjoying it

Any chance someone has a reply to this? We ran into two issues in this scenario (one we just resolved but after the game - boo for me as the Keeper):

  1. We ran out of the Darkness tokens/chips (the little cardboard pieces), and we assumed that this meant the Keeper couldn't make any more rooms dark. I think we found out later, on Page 25 of the rule book, that there are Unlimited darkness tokens. Too bad I didn't catch this as the Keeper.
  2. But to the same point above - is the Darkness card essentially giving the Keeper the ability to force WIllpower checks for Horror on any Investigator in a dark room when the Keeper uses the Darkness card? Even if there aren't any more rooms left to make dark...?

I'm not sure about question one (we didn't run out of dark rooms when we last played this scenario) but I would think once you run out of dark rooms you are no longer able to use the Darkness card. This means the keeper needs to think carefully whenever they place a darkness token, and encourages them to spread the players out when someone finds the torch.

Question two though is fairly clear. You place a darkness token, then anyone in a dark room has to test Willpower. This makes it quite powerful for 2 threat. Early on, I think the keeper in this scenario needs to place the darkness tokens carefully to whittle down investigator sanity as much as possible, leaving them vulnerable when the monsters appear.