In Story 4, one of the Keeper cards allows them to place a darkness token in a room, then subject all investigators in darkness to a willpower check. This game prompted to questions from my group:
1. If every available room has a darkness token, can this card still be used? The rules state that a room cannot have more than one darkness token, but since the card has its powers split into two parts, the Keeper argued that he could not place a token, but still affect players currently in darkness.
2. This is more of a flavor/thematic question. When Darkness is used, the other players argued that it should only affect players in the newly-made dark room, as it would make sense to be scared of a room that suddenly goes pitch black. They felt that if you were already in a dark room, nothing is changing and shouldn't have to be afraid again per-say. I argued (as an investigator myself), that it was obviously a supernatural darkness and could still cause a person to be unnverved multiple times (Whats causing this? Why is it still dark when I know the power should be on?) Plus, after reading the rule on dark+fire, it would make sense that the 'dark smoke' would continue to cause sanity issues for someone stuck in it. But I figured I'd ask for my group's sake.
Great game though! Definitely enjoying it