Upon realising that Rogue Trader possesses ostensibly decent Space Warfare rules, I tried to introduce the setting to my player group (A group of three players) and so far two of them are interested in giving the game a spin.
However, I'm curious about some of the possibilities this RPG has to offer while I wait for the Core Rulebook to arrive in my mailbox.
- Rogue Traders tend to acquire entire fleets, is this possible for the players (or are Rogue Traders limited to a single ship)?
- What do I need for memorable Space battles? Being a Star Wars junkie, it is at least one thing I want to be able to adequately, perform, if you will, narratively tell.
- Grand campaign or personalised stories? Being 40K I assume I should treat my players to a part of the grand scheme of things?
Thanks in advance, I eagerly await your answers.
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