I have been slowly working on creating a Heroquest like experience using stripped down WHFRP rules along with Miniatures and modular Dungeon Tiles. There are a few things that need to be addressed and this thread is intended to act as a forum for me to post upon.
First things first I feel that, due to the vision of the game as more of a dungeon delve / boardgame, that movement rules need to be looked at. I currently am thinking of having players roll d6's and take the highest number. Humans roll 2, Dwarfs roll 1, and Elves roll 3. With these rules the characters all have the opportunity to move up to 6 squares each turn however it is more likely for Elves and Humans to move farther than Dwarfs. I also am mulling around the idea of having players be able to spend fatigue to either roll another dice and add that to the total or just spend a fatigue to move one additional space.
The game as it is currently imagined is being developed to be an even more simple intro to the World of Warhammer and the Basic mechanics of WHFRP 3rd edition. I am co-developing the first adventure "pack" with my lady friend and we are setting it at Blood Keep and using an undead theme. The goal is to run a Warhammer Halloween Party at which we play this "HeroQuest-ized" and more simple version of WHFRP. As time rolls on I want to develop adventure "packs" that introduce new dungeons and new races of foes.
I intend to keep Conditions, Wounds, Miscasts, and Insanities but am trying to figure out ways to streamline the rules so as to create a simple to learn and swift to implement version of the rules. I'm intending to use GW miniatures and am also looking for three dimensional furniture and other items to populate the board. If anyone has suggestions for rules fat that can be cut or ways of creating rules to allow the game to work on a square by square basis that would be great.
I'll post more information as I develop it and hope to record the experience and post it on youtube after Halloween.

