Since Craftworld Eldar prefer risking the lives of others before risking an Eldar life, I'm going to have them hire the players to do a task for them. When the players agree to it, what they will actually be doing is divided into three parts:
- The task they were hired for: I'll need some ideas for this. All I know is that it must require players to travel through the warp from one specific planet to another.
- The obvious trick: By attempting the task they were hired for, they will be forced into completing another task. I know what this one will be, and it will involve the players acquiring some soul stones.
- The less obvious trick: By completing the obvious trick, they will be drawn into my long term plot.
I have some questions:
1 - How are the Eldar likely to contact the players ?
My current plan is for the players, while surveying an uninteresting system, receive a vox message from the Eldar. It will seem like a real time communication, up until the auspex operator reports that there is no ship close enough for real time comms.
Does sending their half of the communication from several light-weeks away, then returning to the webway before the players enter system, fit with the Eldar's style and capability ?
2 - What would be a good mission that the Eldar would hire the players for ?
The requirements for the mission are:
- It must be a task worthy of a Rogue Trader.
- It needs to cause the players to take a route through the warp that very few others do. This seems easy enough, have the Eldar contact the players in a worthless system, then add in some time pressure to get to another system. Players will then take the quickest route through the warp they can find and, since one end is a worthless system, there is nobody else out in the Expanse with any reason to ever take it.
- The Eldar are not going to hide that they are hiring the players, and will meet with the players to provide payment and pick up the soul stones.
3 - What is a worthwhile payment for the task they are hired for, and for retrieving the soul stones ?
Would the Eldar steal Imperial equipment, just so they could offer it in payment for a task like this ?
4 - How should I describe a soul stone to players ?
Their characters aren't likely to know what one is, so I'll describe what it looks like.
5 - Does anyone have any creative uses for a soul stone ?
For example, building a torch that uses one instead of a light bulb.
) instead of profit factor. But I don't know the kind of items the Eldar can/would offer.