EvilAmarant7x said:
I'll confirm that the game is out in places, as I also have my copy.
Another thing that was changed were the draw X monsters from the cup and put them on locations mythos cards. Originally, I think there was one for the asylum streets with 3 maniacs and one with 2 ghosts in the Miskatonic streets. Now, those cards have been changed to headline events that make everyone in the streets make a Fight (-1) or Will (-1) check respectively, or take stamina/sanity damage. People who have 2+ successes get an Exhibit Item. Also, the clothing drive was slightly revamped, and has the 'Mummy' stats directly printed on the card.
The dual color gate encounters are still in there as well. The benifit/detriments were slightly revamped. PI lets you un-delay another investigator rather than ignore the barred mechanic, which doesn't exist anymore. Harried now moves a monster to your location every turn on a failed skill check and goes away when you kill a monster with toughness 2 or higher. Visions gives another Investigator +1 Focus. Local Guide gives -1 Focus and goes away when you get $10. Tainted only makes you roll twice for curses and goes away when you are blessed. Wanted makes you spend $1 or lower your speed completely every turn before adjustments and goes away when you make a seal. Psychic and annointed are the same. The allies have all been reworked and give less bonuses than before. Most of them have been changed from a +2/+2 on various combat checks to +1/+1 on the regular skill checks. Some have just had one of the +2s removed. The Messenger has totally been reworked. You'll have to find out him for yourself...
yup...