I've recently started an ascension campaign set in Deathwatch's Jericho Reach and the party got *very* interested when they discovered the fate of the battleship Execution Eternal noted in Rites of Battle. Short story, it was nearly taken by Tau-smitten traitors, but the warp drive was disabled. It's the site of a year-long conflict between the Tau and the Imperial Navy, who see it as their fight to win and won't let the Imperial Guard near the place. After ferocious fighting, the Tau hold the enginarium with the Navy security battalions in the bridge and crew decks.
The party has been told that offers of help from other Inquisitors have been turned down by the Navy. However, they have good reputation (Imp Navy) and are pretty militaristic with an Ordo Xenos Istvaaanian PC inquisitor. So they've sent their own offer of aid to the crusade forces, the reply to which will come in the next session (this I've already decided upon, not posting it here).
My query is as follows. What forces, weapons and tactics would the Tau Empire be likely to use in a long running campaign to take over a stranded Imperial battleship 10km long? I'm not as familar with Tau as some other 40k forces, but some ideas thus far:
At least some squads of Fire Warriors with pulse carbines. Shorter and more practical than the rifles in the relatively confined spaces. Plus, handy photon grenades for messing up the gue'la. If the Tau have messed with the massive enginarium, the lights may be off over portions of the ship and darklight visors would come into their own.
Pathfinders for extra sneaky goodness.
A few kroot to stalk the shadowy, body-strewn corridors.
Gue'la auxiliaries to charge the enemy. Usually armed with naval weapons such as shotguns, flamers and grenades but officers and traitor storm troopers could easily have hellguns, pulse weapons and more unusual armanent.
Drones. Handy for scouting.
Earth and Air caste for research purposes. This gue'la ship is far beyond their own craft in sheer power and is worth studying.
Larger armour or exotic troops may or may not be appropriate in the confines of a starship (even Imperial) but I'm open to suggestions.