Right. I got Daemon Hunter (very shiny by the way) and was loving the Daemon Generator rules.
Talking to my player group, a random idea occured - since we are all fans of Chaos in the Old World - of letting each player generate a herald and running a campaign as that. Ascension-equivalent level, so the players have an influence score that can be used to influence mortals, procure the services of cults, etc, to achieve their ends and either provide them with hosts or summon them to the materium, cause a war or accident resulting in a warp breach, etc, etc.
Daemons were generated as normal but allowing one stat reroll (as with most character gen systems), and given random names drawn from the name generator on the GW pages: http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=§ion=&pIndex=6&aId=10500161a&start=7&multiPageMode=true
By complete random luck, the first four were one of each power - Slivergrasp the Magnificent (Slaaneshi), The Grey Fool (Tzeench), Gallmoulder the Vile (Nurgle) and Doomwail (Khorne). We may get a fifth, who I'll probably see about being undivided (I figure a sufficiently powerful undivided daemon prince would have a herald).
The thing I need to figure out is some inspiration for missions. I like the potential scale - they can be establishing a cult then 'checking back in' several centuries later in one game session, but I'm not entirely sure how to play the subtle influence side, especially where the players are trying to get themselves summoned, or whatever.
Any ideas for mission seeds, or sources of guidance for a daemon/divine player campaign, are gratefully received...