Siranui said:
BS? A comment about a way to manage the situation with minimum negative impact on the player? How so? It's far more disheartening for a player to be essentially told that 'X doesn't work because of plot protection' than it is for the issue to be avoided by...well; avoiding the issue in a literal sense by having the protagonist dodge, rather than parry, and to feint. I think you missed my point.
And I think you missed mine. Not your comment was BS, but the idea of humanity having the most awesome power field technology is. Especially if power-fielded relics are somehow immune to it while the only lists of relics provided are again only human technology. Or to make it short: I can legally confront your Marine with a former Space Wolf Chaos Lord who wields a frostblade. You will be unable to shatter his weapon. Regardless what kind of ancient, well-equipped xenos champion I throw at you his weapon will break before the epic superiority of human great crusade era engineering.
Siranui said:
But... at least there are fairly easy ways to mitigate the relic blade, and even the TH's stun. The knockdown though is a hard issue to deal with, unless the party are facing giant space slugs.
Mitigating the hammer's stun? That seems more like a matter of luck or did I miss a vital piece of errata?
Siranui said:
Even with two-handed TH/RB wielding you *can* use a combat shield with any two handed weapons, according to FFG. So it still requires yet another fix.
A two-handed weapon and a shield at the same time... Do I want to imagine that?
Siranui said:
Balanced for the RB is where my feelings lay, coupled with minimising the number of times 'it doesn't work because their weapon is cool, too' is used as much as is humanly possible.
I agree about the Balanced, but I still think that cutting blades is something you should do mainly to goons, not to bosses....