New Factions and Leadership Cards

By RESHETO., in StarCraft

Here are some my ideas to new factions with leadership cards. They are just ideas so some might be too strong/weak. Post what you think and add your ideas too!

Samir Duran (Zerg):

Stage I:

Overwhelming Infestation
Immediately build Queen´s Nest, research Infestation and Parasite technology for free.
When you place starting units, place 1 Infested Command Center at your starting planet.

Starting units : 2 Infested Terrans, 1 Hydralisk, 1 Queen, 9 Workers, 1 Transport

Pillage
Put in your play area.
Whenever you participate in battle, if you are attacker and you win, gain 2 resource tokens of your choice.
Starting units : 3 Zerglings, 1 Lurker, 7 Workers, 1 Transport

Elimination
Special victory:
You immediately win the game, if you destroy up to 4 enemy bases.
Starting units : 2 Zerglings, 2 Hydralisks, 8 Workers, 1 Transport

Stage II:

Ancient Battle Tactic
Everytime you participate in battle, draw 2 more combat cards. Also your hand limit is increased by 1.

Kukulza
Place a Mutalisk with Hero token beneath it to friendly area.
When this hero is a FLU, gain +1 health and Ground Splash Damage in the skirmish.
(this splash is triggered in addition to Splash Damage on Mutalisk cards)

Stage III:

Power of Xel´Naga
Choose up to 2 units per enemy player at max total cost of 8 resources (per player).
This units are immediately destroyed. Has no effect on heroes.

Xel´Naga Knowledge
Put in your play area.
At the start of each regrouping phase draw 1 card from unused stage I and 1 stage II event cards.
If there is not any, draw randomly 1 card stage I and 1 stage II event cards from discard pile.
You may then execute one of this two cards in addition to your normally played event card(s).


Artanis (Protoss):
Stage I:

Protoss Essence
Put in your play area.
At the start of regrouping phase, look at your and one other player´s not yet played event cards.
Then you may switch one your (not yet played) event card for one of picked player´s (not yet played) event card(s).
Switched cards have to be of same stage.
Starting units : 3 Zealots, 7 Workers, 2 Transports

Advanced Probes
Once per each execution phase, you have additional discount of 1 resource to 1 of built bases, modules, units,
workers, transports or purchased technology. Also your hand limit is increased by 1.
Starting units : 1 Dark Templar, 1 Zealot, 9 Workers, 1 Transport

Cleaning the Sector
Special victory:
You immediately win the game, if you have at least 10 your units on board during stage III at checking SVCs step during regrouping phase.
Starting units: 2 Dark Templars, 8 Workers, 1 Transport

Stage II:

Artanis
Place a Scout with Hero token beneath it to friendly area.
He can use major values of all Corsair, Scout and Carrier combat cards. In skirmish, gain +1 attack vs Flying unit.
This hero does not count to area unit limit at all.

Upgraded Shields
Put in your play area.
In the end of every battle, you can choose one of your units destroyed in it.
You lost the battle but this unit is not destroyed and will retreat with your survivers instead.
Cannot be used if this was your only unit in whole battle and to bring back a hero.

Stage III:

Time is Relative
Each opponent can place 2 less orders during next planning phase.

Mass Warping
Immediately place 1 Archon, 1 Dark Templar and 1 Dragoon in any friendly area(s) for free.
OR
Immediately place 1 Carrier, 1 Scout and 1 Corsair in any friendly area(s) for free.

hahaha i made leadership cards for those exact factions too, but i also included Alexei Stukov as another terran faction. i'll post my cards up after i photoshop them and put it up as a pdf.

Good ideas. Maybe someone could automate the card creation process, so we could create new factions at will. They have a program like that for Magic The Gathering: magicseteditor.sourceforge.net/

Very nice! 2 ressource tokens for each won battle seem to much, though.

TiredOfThis said:

hahaha i made leadership cards for those exact factions too, but i also included Alexei Stukov as another terran faction. i'll post my cards up after i photoshop them and put it up as a pdf.

Can you post your factions ? It would be interesting to make new factions for both core SC and Brood War ^^

I like the ideas: increasing hand limits, destroying bases (4 is alot! 3 would be better maybe?) heroes look fair enough. However the Xel naga knowledge sounds a little complicated. Special victory look fine too. Thanks for sharing!

Indeed, I've considered that the SVC was 3 vases destroyed, and not 4 (which is too many).

Anyone have others Factions to share ?

Wou! It looks wonderful! Great job! Really it needs original design for cards.

This source magicseteditor.sourceforge.net/ looks like great idea. But how somebody add starcraft design?

Could we take the UED's PDF file and stick images over? Or is there a copyright? Probably not since we can go around, print them and it's free on the web. We would need logos too! And switch the colours

Any news about this topic? :)

well, i've finished all of the effects and text for my factions a while ago but i've been busy with school so i havent had any time to photoshop them and stuff. if you guys want, i can post the leadership card effects i came up with. there are 5 of them, 1 terran, 2 zerg, 2 protoss.

please do! It looks interesting.

i did post it, as a new topic though