Here are some my ideas to new factions with leadership cards. They are just ideas so some might be too strong/weak. Post what you think and add your ideas too!
Samir Duran (Zerg):
Stage I:
Overwhelming Infestation
Immediately build Queen´s Nest, research Infestation and Parasite technology for free.
When you place starting units, place 1 Infested Command Center at your starting planet.
Starting units : 2 Infested Terrans, 1 Hydralisk, 1 Queen, 9 Workers, 1 Transport
Pillage
Put in your play area.
Whenever you participate in battle, if you are attacker and you win, gain 2 resource tokens of your choice.
Starting units
: 3 Zerglings, 1 Lurker, 7 Workers, 1 Transport
Elimination
Special victory:
You immediately win the game, if you destroy up to 4 enemy bases.
Starting units
: 2 Zerglings, 2 Hydralisks, 8 Workers, 1 Transport
Stage II:
Ancient Battle Tactic
Everytime you participate in battle, draw 2 more combat cards. Also your hand limit is increased by 1.
Kukulza
Place a Mutalisk with Hero token beneath it to friendly area.
When this hero is a FLU, gain +1 health and
Ground Splash Damage
in the skirmish.
(this splash is triggered in addition to Splash Damage on Mutalisk cards)
Stage III:
Power of Xel´Naga
Choose up to 2 units per enemy player at max total cost of 8 resources (per player).
This units are immediately destroyed. Has no effect on heroes.
Xel´Naga Knowledge
Put in your play area.
At the start of each regrouping phase draw 1 card from unused stage I and 1 stage II event cards.
If there is not any, draw randomly 1 card stage I and 1 stage II event cards from discard pile.
You may then execute one of this two cards in addition to your normally played event card(s).
Artanis (Protoss):
Stage I:
Protoss Essence
Put in your play area.
At the start of regrouping phase, look at your and one other player´s not yet played event cards.
Then you may switch one your (not yet played) event card for one of picked player´s (not yet played) event card(s).
Switched cards have to be of same stage.
Starting units
: 3 Zealots, 7 Workers, 2 Transports
Advanced Probes
Once per each execution phase, you have additional discount of 1 resource to 1 of built bases, modules, units,
workers, transports or purchased technology. Also your hand limit is increased by 1.
Starting units
: 1 Dark Templar, 1 Zealot, 9 Workers, 1 Transport
Cleaning the Sector
Special victory:
You immediately win the game, if you have at least 10 your units on board during stage III at checking SVCs step during regrouping phase.
Starting units:
2 Dark Templars, 8 Workers, 1 Transport
Stage II:
Artanis
Place a Scout with Hero token beneath it to friendly area.
He can use major values of all Corsair, Scout and Carrier combat cards. In skirmish, gain +1 attack vs Flying unit.
This hero does not count to area unit limit at all.
Upgraded Shields
Put in your play area.
In the end of every battle, you can choose one of your units destroyed in it.
You lost the battle but this unit is not destroyed and will retreat with your survivers instead.
Cannot be used if this was your only unit in whole battle and to bring back a hero.
Stage III:
Time is Relative
Each opponent can place 2 less orders during next planning phase.
Mass Warping
Immediately place 1 Archon, 1 Dark Templar and 1 Dragoon in any friendly area(s) for free.
OR
Immediately place 1 Carrier, 1 Scout and 1 Corsair in any friendly area(s) for free.