How to deal with Adepts gaining psychic powers...

By Essayons, in Dark Heresy Gamemasters

How have you dealt with Adept characters who develop psychic powers? The black-letter rules do not seem to require any sanctioning, but I would think that an adept who suddenly becomes a psyker would raise a few eyebrows. Have you made them get some sort of official sanction, or do you think that this is incorporated into the xp cost that is paid for the advances.

E.

The answer is in Radical's Handbook pg. 149. In short, there is 3 way at least: he became sorceror, he is sent for sanctioning, he became rogue psyker.

The way presented in DH core book assumes sanctioning and you adept also get Sanctioned Psyker Trait.

Ah, see I don't have the Radical's Handbook. That might be my next acquisition.

E.

Radical's is a great book. You should buy it. But here is the full quote for ur convenience:

"The Question of Psychic Adepts
The Adept Career Path presented in the Dark Heresy Rulebook includes Advances in two of its ranks (Loremaster on page 48 and Magister on page 49 of the Career Paths chapter) that give an Adept character the ability to become a psyker in middle of a campaign. These Advances were intended to represent these characters gaining psychic ability through studying occult mysteries and forbidden lore. It does, however, raise the question of whether these psychic
adepts are sanctioned and where their power comes from. Three options for how you may want to deal with these questions are presented here:

Sorcery: The psychic powers open to Loremasters and Magisters are in fact knowledge of sorcery gained through forbidden research. Swap the Loremaster’s Psy-Rating 1 Advance for Sorcery and add in Forbidden Lore (Warp) (Int) and Forbidden Lore (Warp) (Int) +10 as two advances for 100 points each. In the Magister rank, remove the Minor Psychic Power and Psy-Rating 2 Advances and swap the Psy-Rating 3 Advance for Master Sorcerer.

Sanctioned Psyker: When the Adept takes the Loremaster Psy-Rating 1 Advance, they are trained and sanctioned as a psyker. The character takes a suitable time out from play and gains the Sanctioned Psyker Trait (see page 26 of the Dark Heresy Rulebook).

Rogue Psyker: Rather than taking a psy-rating, an Adept who passes through the Loremaster Rank may become a Nascent Psyker (see pages 89-90 of The Inquisit or’s Handbook). If the psychic power involved is suitably ‘discreet,’ the character may not even be aware that he possesses it, (although of course the player does!), and wield it subconsciously, simply believing it to be a ‘knack’ or good fortune, at least at the beginning…"