Hi folks,
Love the game, will give my 2-cents on it elsewhere. Just want to ask a question about this mechanic tho, as it does seem kinda pointless.
Given the cost involved in raising your character to the higher level of piece (forfeit a time & a lead) AND the fact that you immediately fall back down again once you purchase, AND the fact that the puzzle pieces (in a 4-5 player game at least) tend to disappear like candy (on account of them being so much better value than evidence in the early game - one time for access to +4vp tokens, special VP conditions, bonus evidence & counters plus shifting/favours/baggage????) this mechanic is almost NEVER used in our house.
There are sometimes situations where it can be useful (usually in the latter half of the game) when you need baggage quickly, but this is usually only done when the person has NO other access to baggage.
On the flip side, explaining this to new players is a pain. It's one more mechanic to manage, requiring its own hero markers next to each pile. It means that a detective: follows a lead, choses evidence or conspiracy, then chooses puzzle or dig deeper, then re-adjusts marker accordingly. The last two steps could easily have been removed for simplicity.
Am I missing something?
Cheers,
Om