Card ideas?

By chaos28, in 1. AGoT General Discussion

Had a couple more random ideas:

CAPTURED SCOUT
House: Neutral
Type: Character
Cost: 3 Gold
Strength: 2
Icons: Military, Intrigue
Traits: Ally.
Keywords: Stealth.
Limited Response: during a MILITARY challenge in which you are the attacking player, discard Captured Scout from play (cannot be saved) to cancel the current MILITARY challenge and initiate a second one.
(Note: I purposely left out the "kneel and" before discard)

(U) MARGAERY TYRELL
House: Baratheon
Type: Character
Cost: 3 Gold
Strength: 2
Icons: Intrigue, Power
Traits: Lady. Queen. House Tyrell.
While Margaery Tyrell is participating in a challenge, treat all other Lord and Lady characters in play as though their text boxes were blank, except for Traits and Keywords.

THE IRON PRICE
Type: Event
House Greyjoy only.
Response: after you win a challenge, kneel a GREYJOY character you control with a MILITARY icon to draw X number of cards. X is equal to the knelt character's strength (to a maximum of 3 cards).

(U) THE TWINS
Type: Location
Cost: 2
House: Neutral
Traits: Stronghold. House Frey.
Opponents must kneel any number of Lord or Lady characters they control with strength equal to X in order to initiate a MILITARY challenge against you, unless they control a character with the House Frey trait. X is equal to the amount of characters attacking.

Just throwing them out there!

P.S.: (U) stands for "Unique" in case that wasn't obvious.

Maelys "The Monstrous" Blackfyre

Cost: 3

Lord. Bastard.

Str 2

M,I,P

Infamy. Renown.

War Crest

When Maelys Blackfyre enters play, Search your deck for a copy of Maelys Blackfyre and attach it as a duplicate.

If Maelys has Aegon's Blade attached he claims an additional power for Renown.

Nedly enough for you?

Alex,

Infamy is Lannister specific. How about something like this

Maelys Blackfyre

Cost 3

Lord. Bastard. House Blackfyre.

Str 2 M, I, P, War Crest

Renown
Immune to Attachments.

When Maelys Blackfyre enters play, search your deck for a copy of Maelys Blackfyre and attach it as a duplicate.

When Maelys Blackfyre leaves play, discard a power from your house for each power on Maelys Blackfyre.

Challenges: Kneel two influence to have Maelys Blackfyre gain a power. Only opponents can trigger this ability.

Seems a little OP, but his "good" abilities feed into his bad ones.

Renown makes him gain power, which is a risk on him. His "Challenges" ability is added risk, and his "leaves play" passive is the danger zone. Immune to Attachments makes him not killable by VB, bastard evens out Lord, making him a unique str 2 tricon for 3. Just some thoughts.

Jinglebell (u), character, neutral

traits: House Frey

cost: 2; STR: 1; icons: none

Response : After you win an Intrigue challenge as the attacker, kill (cannot be saved) Jinglebell to choose and kill (cannot be saved) a non-army character controlled by the losing opponent, then steal up to 3 power from that opponent if the character killed is a king or a lady .

yea I know infamy is lanni specific but i seemed right for flavour. he was an infamous nastyman. but the infmay was in place since it was him holding the last rebellion together. so the power goes to him. makes sense?

the big power discard i think is a neat flavour option given the fact when he died the blackfyre rebellion ended forever seeing as he was the last of the pretenders.

im here for the nedly.

thats silly strong. i cannot see that ever being playable.

LetsGoRed said:

Jinglebell (u), character, neutral

traits: House Frey

cost: 2; STR: 1; icons: none

Response : After you win an Intrigue challenge as the attacker, kill (cannot be saved) Jinglebell to choose and kill (cannot be saved) a non-army character controlled by the losing opponent, then steal up to 3 power from that opponent if the character killed is a king or a lady .

thats silly strong. i cant see that ever being playable.

LetsGoRed said:

Jinglebell (u), character, neutral

traits: House Frey

cost: 2; STR: 1; icons: none

Response : After you win an Intrigue challenge as the attacker, kill (cannot be saved) Jinglebell to choose and kill (cannot be saved) a non-army character controlled by the losing opponent, then steal up to 3 power from that opponent if the character killed is a king or a lady .

LetsGoRed said:

Jinglebell (u), character, neutral

traits: House Frey

cost: 2; STR: 1; icons: none

Response : After you win an Intrigue challenge as the attacker, kill (cannot be saved) Jinglebell to choose and kill (cannot be saved) a non-army character controlled by the losing opponent, then steal up to 3 power from that opponent if the character killed is a king or a lady .

thats silly strong. i cant see that ever being playable.

Well here are my ideas:

Ser Gregor Clegane (unique)

Cost : 3

Strength: 4

traits: house clegan, lord

Miltary icon

renown, deadly.

While attacking defending charachters lose deadly .

Any phase: kneel a maester charachter to play Ser Gregor Clegane from dead pile for free.

The mountain that rides

event

traits : house clegane

Any phase: Kneel a Clegane charachter to kill a charachter with str 2 or lower. (If knelt charachter is Ser Gregor

Clegane or the hound you may kill a charachter with strength 3 or lower instead and claim one power for your house).

I like the event, but I think the Gregor is too cheap, and has too many abilities. If he can be brought back for free, he needs to die easily as well. Either that or lose the Maester ability altogether (save it for another version of Gregor, one to create military icons and synergy in a Maester deck) and up the cost to 4. Maybe also give him Infamy if you do that.

chaos28 said:

I like the event, but I think the Gregor is too cheap, and has too many abilities. If he can be brought back for free, he needs to die easily as well. Either that or lose the Maester ability altogether (save it for another version of Gregor, one to create military icons and synergy in a Maester deck) and up the cost to 4. Maybe also give him Infamy if you do that.

The idea was to finally have a Ser Gregor Clegane version that sees play. ;-) I think in the CCG time of the game most Ser Gregor Clegane´s version saw rarely play, because he was always a 4 cost mono icon charachter. The whole bring back to life ability was of course inspired by the knight of summer hall. Which is a 3 cost duo icon, with a similiar bring back to life for free ability. And i think the stats of a unique charachter should be a little bit better.

Anyway it´s probably better to drop the "When attacking..." line for a knight trait. It will still be a strong charachter. Another idea was to kill or discard Gregor if the Red Viper is in play - but how should that fit in one small game text box ? :-)

I think it would be really cool to get Nedly with Gregor.

Make his "resurrection" ability only trigger off of Qyburn. Something like when Qyburn is brought into play you can bring Gregor out of your dead pile into play as a blank text character with the ally trait - something like that. It would balance it out, still be useful, and be extremely flavorful.

Stasis said:

I think it would be really cool to get Nedly with Gregor.

Make his "resurrection" ability only trigger off of Qyburn. Something like when Qyburn is brought into play you can bring Gregor out of your dead pile into play as a blank text character with the ally trait - something like that. It would balance it out, still be useful, and be extremely flavorful.

~Do you really think that the "zombified" Gregor will have no gametext ? ;-) No sir, he needs to have a monstrous ability - well at least renown and deadly. Perhaps the alternative is that the resurrection ability isn´t for free unless you kneel Qyburn for the effect. That would extremely focus it on the persona of Qyburn, but still makes him very playable with a maester that is not so experienced in the dark arts like Qyburn.

Old Gregors never saw play? I remember using both the Westeros and AFOD ones... in fact, I STILL use the AFOD one in my Lannister control deck.

A Crown of Gold

Attachment, Dothraki only

Response : Kneel A Crown of Gold to choose a Lord . Flip a coin; heads target Lord gains 3 power or tails target Lord is killed (cannot be saved).

Hey you never know what those dothraki will do if you keep asking for the crown of westro's. ;)

darknoj said:

A Crown of Gold

Attachment, Dothraki only

Response : Kneel A Crown of Gold to choose a Lord . Flip a coin; heads target Lord gains 3 power or tails target Lord is killed (cannot be saved).

Hey you never know what those dothraki will do if you keep asking for the crown of westro's. ;)

to make this playable youd have to make this card discard for the effect and make it deathbound.

why would you need to discard it? will you use it on your oppent maybe giving him 3 power...or on your self maybe killing your lord....the randum nature of the card is what makes it playable...it however maybe shoudl be unique. ;)

chaos28 said:

Old Gregors never saw play? I remember using both the Westeros and AFOD ones... in fact, I STILL use the AFOD one in my Lannister control deck.

I was thinking about the Valyria, ITE and 5KE versions, were the Ser Gregor Clegane card always seemed to be the 61st card in your deck.

I like the idea of "crown of gold" a lot. But i would prefer to reveal and discard the top card of your deck to trigger the effect, if it´s even you get the power , if it´s odd the charachter is killed (cannot be saved).

Also i can´t remember that there ever was a Viserys which had the Dothraki and lord trait, so it would be unnedly if you can´t play it on him. So probably it should be changed to Targaryen lord only. And only the charachter to which the crown is attached may claim the 3 power or be killed.

Also i don´t think that the repeatable nature f the effect would be too strong. In theory you need 5 successes to claim 15 power to win the game with the card. Practical you may need two maybe three successes. So two to three rounds to win the game with the crown. A rush deck could win in one round. So it don´t see the problem here.

Going mostly for Nedly here:

THE IRON PRICE

Agenda

House Greyjoy only.

Attachments cannot be played onto any Greyjoy character you control unless by the following response.

RESPONSE: When you win a military challenge, any attachment that would leave play as a result of the challenge may instead be attached to a participating character of your choice.

Old Ben said:

chaos28 said:

Old Gregors never saw play? I remember using both the Westeros and AFOD ones... in fact, I STILL use the AFOD one in my Lannister control deck.

I was thinking about the Valyria, ITE and 5KE versions, were the Ser Gregor Clegane card always seemed to be the 61st card in your deck.

I like the idea of "crown of gold" a lot. But i would prefer to reveal and discard the top card of your deck to trigger the effect, if it´s even you get the power , if it´s odd the charachter is killed (cannot be saved).

Also i can´t remember that there ever was a Viserys which had the Dothraki and lord trait, so it would be unnedly if you can´t play it on him. So probably it should be changed to Targaryen lord only. And only the charachter to which the crown is attached may claim the 3 power or be killed.

Also i don´t think that the repeatable nature f the effect would be too strong. In theory you need 5 successes to claim 15 power to win the game with the card. Practical you may need two maybe three successes. So two to three rounds to win the game with the crown. A rush deck could win in one round. So it don´t see the problem here.

Old Ben said:

I like the idea of "crown of gold" a lot. But i would prefer to reveal and discard the top card of your deck to trigger the effect, if it´s even you get the power , if it´s odd the charachter is killed (cannot be saved).

Also i can´t remember that there ever was a Viserys which had the Dothraki and lord trait, so it would be unnedly if you can´t play it on him. So probably it should be changed to Targaryen lord only. And only the charachter to which the crown is attached may claim the 3 power or be killed.

Also i don´t think that the repeatable nature f the effect would be too strong. In theory you need 5 successes to claim 15 power to win the game with the card. Practical you may need two maybe three successes. So two to three rounds to win the game with the crown. A rush deck could win in one round. So it don´t see the problem here.

I think darknoj meant it as a weapon being carried in the hands of a Dothraki... Refine it to this:

A Crown of Gold

2-cost Attachment.

Weapon. Item.


Dothraki character only.

Marshalling : Kneel A Crown of Gold to choose a Lord . Flip a coin; heads target Lord gains 3 power or tails target Lord is killed (cannot be saved).

but I'd suggest you must to target a Lord you control, otherwise both options are good for you... Or make it _the Lord_ claims the power. And I'd come up with a non-coin flip randomizer. Even if it let you tweak your deck to maximize it's likelihood.

Alternatively, give it a cost, like "discard another attachment you control (since Drogo had to melt his belt medallions) to choose a Lord. Kill that character or have it claim two power." and just remove the random element. If that's two strong, make you kneel the Dothraki too, since he's gonna be busy taking care with those horsehair mittens.



Lethuin said:

Going mostly for Nedly here:

THE IRON PRICE

Agenda

House Greyjoy only.

Attachments cannot be played onto any Greyjoy character you control unless by the following response.

RESPONSE: When you win a military challenge, any attachment that would leave play as a result of the challenge may instead be attached to a participating character of your choice.

Love the idea/Nedliness... but this basically prevents your opponent from ever playing a negative attachment on your GJ characters. That ability alone is worth it, practically. I'd make it read:

You cannot play attachments on Greyjoy characters from your hand. Your house card gains:

"Response: Kneel your house card after you win a MIL challenge by X STR, take control of an attachment cost X or lower controlled the losing opponent and either attach it to an eligible character or discard it.

Response: Kneel your house card after you win a MIL challenge by X STR, put into play from your hand, an attachment of cost X or lower."

It gives repeatable attachment control, you're either taking their schtuff or wrecking it... or giving you the opportunity to put those attachments into play for free. Perhaps this is still two strong. :/ But it so makes since that you'd need to win a MIL challenge by at least 2 STR before you gain the "Support of Harlaw."

And I just now realized... Sea of Storms (the expansion SoH was originally released in) came out in 2003, and at that point it was based on advanced chapters from ADwD that FFG had access too. Strange that only now are we seeing the following book, and I don't think FFG is privy to the early info like that anymore.

Maester_LUke said:

Love the idea/Nedliness... but this basically prevents your opponent from ever playing a negative attachment on your GJ characters. That ability alone is worth it, practically. I'd make it read:

I thought that was balanced by the inability to play attachments onto your own characters. But I play in a very limited meta (my girlfriend and one of our friends), so I could be completely wrong on that count!

The Finger Dance

Event Card

Greyjoy Only

Limit 1 per Deck

when event card is played you and your opponent must each take one of the officially sanctioned FFG short hafted axes and play the finger dance. whoever wins the dance, wins the game.

Maester_LUke


Since it’s the Lord you chose before you flipped the coin that receives power or is killed it should not mean either options are good for you. I kind of like flipping one of the gold coins form the treasury to do it…adds some nedly don’t you think. ;)