Hi all
First time poster, I've just picked up Arkham Horror base game (no expansions yet) and my group is having a ball with it. However, based on some of the comments on the forums, we were expecting to get our butts kicked a little more than what we have. So far we've defeated Cthulhu, Azathoth & Hastur (we don't count our first game vs Yog'sothoth because we made heaps of rule errors) and we're confident that we're playing the game correctly.
Our observation is that it seems to be quite difficult to actually lose the game. What I mean is that the Doom Track of the GOO accelerates rapidly and monsters surge as more un-closed portals appear but then we seem to reach a plateau where we have 2-4 sealed gates, 5-6 open gates and a Terror of 4 or so. At that point, the players generally have traded equipment and have at least one person who can easily kill virtually all monsters so surges are quickly kept under control.
What we find is that by judicious killing of monsters and by sealing places like the Woods, you can be on the verge of the GOO awakening for many many turns but, in reality, there is a very low possibility of it actually awakening. The problem is that we don't have enough experience with the game to see if there's something that we're missing that we just haven't seen yet. What we find is that the Mythos headlines of "all monsters in XYZ area are removed" and the occasional sealing of a portal are sufficient to slow the rate of Terror accumulation via excess monsters.
So after all that, my question is, why aren't we losing more? Is it just that the base game is relatively easier than the expansions or are we likely to be doing something fundamentally wrong?
Thanks in advance