PCs and 'apparent' meta-gaming

By Maverick91, in Dark Heresy

Siranui said:

Steve-O said:

Some players try to avoid metagaming by ensuring their character knows everything they do. For them, it's easier if they don't have to draw any mental lines. Unfortunately, sometimes their desire to establish and maintain this system leads them to metagaming anyway. Anything the player figures out, the character needs to figure out too, ASAP.

The fact that this behaviour is motivated by a sincere desire to role-play properly (by not knowing anything OOC that he doesn't know IC) is probably the most annoying thing about it, but unless you can think of a way to encourage and reward the effort of drawing mental lines instead, it's a hard cycle to break. The "ignore inappropriate questions" tack is the only one I can think of that has a shot at working, and obviously it carries some risks, too.

Although some players just like to be jerks. That seems to be more of the case in this situation. If the player has confided that he's basically just being a jerk, I say do it right back in the aformentioned manner. Heck: Have a huddle with other players before the game and get them in on the action. Start making double-entendres out of everything he says...

Well I still think an OOC solution before the game is the best option, but I totally agree with Siranui for 'Plan B'. And believe me, Plan B will be a lot more fun than the OOC solution because you have an in game advantage, PSYKIC POWERS!

"MWaah Ha ha haaaaaaaa....."

Incidentally I think this is exactly the kind of thing that a GM needs to get a handle on one way or another. Either the character is roleplaying correctly and you just need to abide by it (and fight back in character...) or he isn't and the GM needs to address the point.

This, the GM needs to take care of issues like this. If the player don't step in line, the GM could just ignore his character's actions. The assassin could stand on a table and scream the secrets, but it's up to the GM if any one will hear, he controlls the world.

At one point one of our group members' character sold soul to a demon, got posessed by another ,got some minor psyckic powers, all this while being an assassin acting like he was an arditrator. We all knew this OOC, but in character we kept it honest and judged only by in play observations our characters made. I guess I meta gamed by making my character less observent than he shoud have been because I didn't want to ruin that player's fun, and it didn't negatively impacted my fun. The GM would also ruin us if we did obvious metagaming.

Sorry for taking the other side here... kind of...

You are taking for granted that you are doing everything 100% and your GM is taking your side, at least by not allowing the other players the opportunity to see you you deceving them. Saying you did it perfectly doesn't make it so in games involving dice.

If you really feel the need to keep it a secret and the other guy really wants to find out by himself then let the dice decide. Roll cloak† skills vs perception. If your toon doesn't have them then he is not good at hiding stuff, just like you're not psyker yourself.

But get the GM involved in that, he should arbitrate all players interactions.

Isidro

Siranui said:

Maverick91 said:

yes I have, last night after our session I asked him to stop questioning my actions when I have blatantly rp'ed it so that no one can tell and only when its obvious that I may have psychic powers (Im not asking him to stop playing his character but to question if a wound mysteriously heals, not when I use a power to find a door I happened top stumble across). He said he would play his character how he wants because questioning is in his players nature.

Start doing it back.

But in the grimmest way possible, that makes his character look like a jerk, 'seeing' things that are as paper-thin as his proof in the same way that he has.

I recommend that you start being suspicious every time he looks at children, and start mentally portraying him as the worst kind of pervert and molester as possible. Simply view every interaction with children in the worst possible and most suspicious light. When he searches a church, point out that he's spending a lot of time checking the cherub statues et cetera.

Yes: I am a bastard. But if he's trying to screw you over and basically fabricate 'evidence' and doesn't care what you think, then turn-about is fair play.

Also: Your Inquisitor knows. How about you talk to the GM and have him reveal it to the others. What are they going to do? Kill you? After the Emperor himself has ok'ed you?! And the Inquisitor, too?!

I'd do something similar but actually more vindictive, after all, all sorts of monsters and terrible people are lauded Inquisitorial agents... If you, a loyal and true servant of the Emperor are being stalked, hounded, persecuted by this scum... well, then the only sensible explanation is that he isn't a loyal servant of the Emperor. Every time he goes off alone, wonder out loud who he could be meeting, why he wants to hide it from you all, every time he searches a church note that he seems very nervous and stays away from the altar, if he specifically goes to the alter and such, wonder what exactly he's doing, ask the rest of the group if the alter seems maybe a little... messed up, now? If he does anything even slightly suspicous point it out and mention to the rest that they must always be on the lookout for corruption, connecting his actions with corruption in their minds. If he ever questions anything you've been told to do by your Inquisitor, or shows less than a zealous desire to complete your assignment, report it to your Inquisitor,

Set him up not as a bad guy, but as an agent of corruption, a heretic and a traitor... and then let your team deal with him as traitors are dealt with :)


isidro said:

Sorry for taking the other side here... kind of...

You are taking for granted that you are doing everything 100% and your GM is taking your side, at least by not allowing the other players the opportunity to see you you deceving them. Saying you did it perfectly doesn't make it so in games involving dice.

If you really feel the need to keep it a secret and the other guy really wants to find out by himself then let the dice decide. Roll cloak† skills vs perception. If your toon doesn't have them then he is not good at hiding stuff, just like you're not psyker yourself.

But get the GM involved in that, he should arbitrate all players interactions.

Isidro

Thank you for replying. From my point of view I'm not doing everything 100% perfect, there have been questions. At the moment the GM seems to be sitting on the fence. I talked to him today at lunch and he said whilst the scum is only speculating and keeping it to himself he's not going to intervein. He did say however that if the scum starts to make a big deal out of it, involving the rest of the group, bringing his suspicions to the rest of the group and keeps doing it for every piece of success our group has then he'll step in

I'll give the senarios that come to mind the most, at the moment

The first was during a chase by a gang. My character hung out the window of out speeder and using unnatural aim I shot one of the passengers who in turn was climbing out the windown as the bullet hit him. The Guardsman in our group commented that he'd never seen anyone hit someone with such accuracy. I responded saying that I'd actually been aiming for the drive, missed and he'd climbed into my bullet, the arbitrator supported me by confirming he'd "stepped" into my bullet but our scum said "I raise my eye brow and and look at you suspiciously"

Another situation was when we had chased a psyker into a chapel, when we entered the psyker was no where to been seen. I did a psyniscience test as I walked towards the alter and discovered he was hiding below it. As the Guardsman and I we looking around the top of the church I asked the guardsman to looke around the alter, he lifted a cloth from the ground and discovered a trap door underneith it (yes, I knew the psyker was underneith the chutch but I didnt know where) when the guardsman blew off the hinges he jumped down myself shortly behind him and before I'd even touched the ground the guardsman had kncked out and captured the psyker. The scum again asked how *I'd* found him and knew he was down their, ignouring our guardsman even though he was the one to actually capture him. Once I'd told him it was our guardsman who'd uncovered the trap door and the rest he said his character walks away muttering about convenient and something else.

Those two anecdotes are the two that stand out at the moment because the sessions were the fun ones you remember, but its every time I do a psyniscience test and use what I've found from them to our advantage he has to question.

The reason I don't want to leave it to the dice is that my character had spent most her life keeping her secret from a society that is hunting her and her kind. If my character was magically healing and every other shot hitting the enemy and calling it look the fair enough, but I only use my powers when I need to or when I feel the sessions need a bit of suspense (is today the day we fight a daemon) but always I make sure there are other reason to be used when my powers go my way.

We all have our opinions but I don't want to put one of the focal points of my character down to a dice roll.

Maverick91 said:

I'll give the senarios that come to mind the most, at the moment

The first was during a chase by a gang. My character hung out the window of out speeder and using unnatural aim I shot one of the passengers who in turn was climbing out the windown as the bullet hit him. The Guardsman in our group commented that he'd never seen anyone hit someone with such accuracy. I responded saying that I'd actually been aiming for the drive, missed and he'd climbed into my bullet, the arbitrator supported me by confirming he'd "stepped" into my bullet but our scum said "I raise my eye brow and and look at you suspiciously"

Another situation was when we had chased a psyker into a chapel, when we entered the psyker was no where to been seen. I did a psyniscience test as I walked towards the alter and discovered he was hiding below it. As the Guardsman and I we looking around the top of the church I asked the guardsman to looke around the alter, he lifted a cloth from the ground and discovered a trap door underneith it (yes, I knew the psyker was underneith the chutch but I didnt know where) when the guardsman blew off the hinges he jumped down myself shortly behind him and before I'd even touched the ground the guardsman had kncked out and captured the psyker. The scum again asked how *I'd* found him and knew he was down their, ignouring our guardsman even though he was the one to actually capture him. Once I'd told him it was our guardsman who'd uncovered the trap door and the rest he said his character walks away muttering about convenient and something else.

Those two anecdotes are the two that stand out at the moment because the sessions were the fun ones you remember, but its every time I do a psyniscience test and use what I've found from them to our advantage he has to question.

The first example the scum character could possibly get away with becvause the eyebrow raise comes from a comment that the Guardsmen commented on the accuracy,

The second example is complete meta gaming. All you did was ask the guardsman to check the alter which isn't suspcious in the slightest given the circumstances. For the scum to raise any issue is poor form. I would have used that opportunity to call the scum out both In Character and OOC

Next time somebody is wounded, do your normal fumbling with bandages and looking all officious as you normally do. Call the 'Assasscum' over to apply pressure to the wound, so his hand is directly over it. Then, from a meter away, use Seal Wounds. Boom, instant re-direction for every other player. He just healed a wound to unbroken flesh, and needs to be looked at awfully carefully by everyone. At the bare minimum, it discredits his character enough that you need not worry about the other (better role-) players believing anything he says. So now you can simply ignore him, let him have his metagaming fun, if he escalates it then you can respond with the backing of your GM & fellows both IC and OOC. This is of course only how I would handle it, but it leaves the ball in his court and allows you to continue playing as you like without doing anything other then protecting the fundamental base of your roleplaying.

Of course you could take a whole different approach that I would only take if you've talked to both the offending player and the GM to no effect (not if they both think that you are in the wrong, but rather the GM does not wish to cause trouble). Talk to the other players, and simply ensure that if he does finally hit frappe on his blender full of sh**, they will all simply put down the dice, arch their eyebrow and go "Come on, don't ruin this." And move on as if it didn't happen. Don't be aggressive, just make sure your game isn't going to be ruined so a jagoff can get his jollies.

Are you enjoying the game all things considered?

Does your character have any friends or allies with the other Players?

Same question but instaed of the Players with NPCs?

You have already expressed your concerns both to the other Player and the Storyteller, in game express your concerns to your Inquisitor and go from there.

I would not stoop to his level, no good will come of it.

Maybe miss a game or two and see if anything changes at the table when you come back to the table.

Should you go after his charcter do not do it at the table, talk to your Storyteller about hiring some thugs or assassin and have the storyteller do your dirty work...

To be honest, it sounds like this guy just likes to make you sweat. It doesn't seem like he is really trying to out you as a psyker as much as he enjoys messing with you. Once you're outed as a psyker the fun is over.

Of course he may have some role-play reason to be suspicious of any possible witchery (i.e. hatred-psykers) but is playing it rather badly by actively (meta-gaming) looking for a target to persecute.

Definetely let us know what happens after this monday, you got me curious with whats happening here.

Does he act suspicious when you just get lucky with a die roll or guess some thing important? If he only does it when you use a psychic power the yes I'd call it meta-gaming.

Or maybe... he has a secret? sorpresa.gif

cant you just frag the imbecile?

on a more diplomatic note; why dont you start stepping back when he goes into combat? just let your character hang back for a round here and there, show a little hesitancy. let the scum take more than his share of bullets.

when he questions why you held back, say that when you looked at him, he appeared a little distorted, like he was in the middle of a heat haze. do this sparingly, but when he needs you the most, and as long as you dont make it obvious what youre doing. if he asks for an explaination ooc, say that your psyker has become concerned by the amount of attention his character is paying her, and has become shy/nervous about aiding him too much lest he turn on her for every helpful act she performs

I can only imagine that your group has problems with cohesiveness in other games/systems and possibly even in real life? Based on your examples given on the previous page, I'd say your antagonist is being a ******. If you've spoken to him OOC and he hides behind "but that's my character!" when there's obviously so much more than that, and your GM won't bring him into line, then it's time to start making him hurt.

A number of the previous methods would work fine however I'd go with the one rayze suggested where you simply stop helping that character. If he pulls you up on it, claim that you're too scared of his suspicion and accusations to act on things. Be more than helpful with the other characters so he can't try and convince them that you're not being productive.

If however, you're a group of close friends and don't want to risk falling out over a game, then it's a lot more difficult and having an anonymous on teh intarwebz tell you how to handle that sort of thing is pointless.

Darck Child said:

I would not stoop to his level, no good will come of it.

No good comes of it right there and then, but bullies don't stop being bullies until they start getting hit back.

I'm all for sorting it out OOC and/or via the GM first. But if the GM is refusing to help and the player is still a ****** ooc, then an IC solution is needed.

Fight fire with napalm.

Some out of the box thinking here, so I don't know if your GM would go for it... but it just kinda struck me while I was catching up on the thread. Biomancers can mend wounds... this generally involves triggering the clotting factor in platelets and vastly over-charging the body's natural regenerative processes..

So, if seal wounds gives you a limited ability to control platelet function and regenerative systems... it isn't a far stretch that you could use seal wounds to give the other man an aneurysm or a heart attack by triggering a batch of platelets near his heart and continuing the clotting action until you have a big enough clot to kill the man. Best of all, it would appear completely natural. It's also immoral, but it's not like a strong sense of morality was required to join the Inquisition, just a certain type of moral malleability.

I like your thinking Storm, but I think thats a whole other power, your describing.

Maverick91 said:

The first was during a chase by a gang. My character hung out the window of out speeder and using unnatural aim I shot one of the passengers who in turn was climbing out the windown as the bullet hit him. The Guardsman in our group commented that he'd never seen anyone hit someone with such accuracy. I responded saying that I'd actually been aiming for the drive, missed and he'd climbed into my bullet, the arbitrator supported me by confirming he'd "stepped" into my bullet but our scum said "I raise my eye brow and and look at you suspiciously"

If this was the first time this ever happened, the awesome shot that is, yeah why the hell be suspicious? But if this was your say ninth time of "Wasn't aiming at him or just luck I guess." yeah suspicions start to arise, especially if shooting is not your strong point.

Maverick91 said:

Another situation was when we had chased a psyker into a chapel, when we entered the psyker was no where to been seen. I did a psyniscience test as I walked towards the alter and discovered he was hiding below it. As the Guardsman and I we looking around the top of the church I asked the guardsman to looke around the alter, he lifted a cloth from the ground and discovered a trap door underneith it (yes, I knew the psyker was underneith the chutch but I didnt know where) when the guardsman blew off the hinges he jumped down myself shortly behind him and before I'd even touched the ground the guardsman had kncked out and captured the psyker. The scum again asked how *I'd* found him and knew he was down their, ignouring our guardsman even though he was the one to actually capture him. Once I'd told him it was our guardsman who'd uncovered the trap door and the rest he said his character walks away muttering about convenient and something else.

Guardsman was the one to find him but you pointed the Guardsman in the direction. Once again this comes down to how many times this sort of things happens, the fact it was "by chance" you pointed in the right direction of a psyker and how quickly you got the Guardsman to the right area.

Also maybe you guys are using psyniscience differently but from what I read is you can find daemons or psykers or the lack of them (Yes there are daemons around or no we don't need to worry about spawn of warp here), as well to get a feel of the warp in the area (know where the warp is weakened, where possibly other psykers have used powers, if you can even touch the warp or where daemons might have come through). All psyker bull, and while if you may have been sparse in your uses the fact that your leads or your instructions seem to find "warp weirdness" is kinda suspicious.

But what it comes down to is I believe the guy playing the Scum seems to be not good at RP and not malicious in his intent, or is malicious and not that bright. Because if he really wanted to out you all he would need is to go out find another psyker point at your character and say is she a psyker. Thus while it may annoy you and may upset you at times, so far he has not taken any other actions against your character. So try to ignore his habits and keep playing and set things in place with the GM if he does start to make moves against you or just out yourself sooner rather than later.

Or try logic with him, "If was a psyker, I'd need to be sanctioned or I'd be a witch. If I was either of those our Inquisitor would know." or something to that extent or even involve the Inquisitor thus kind of pulling the GM in to make some sort of decision.

I've may have been harsh and rambling, but just the way you describe the guy playing the Scum is as a under skilled RPer who possibly wants his time in the spotlight and sees this as a way to get. Until he something really disruptive I'd say try to rock the boat as little as possible and possibly give up on certain aspects of your character. Is that fair? I don't know, the only other thing is before you next game with everyone try to discuss but not "this guy is bugging me and I want him to stop." but more broader think of areas where you may have meta gamed or where the group has table talked and bring that up. Basically try to get the discussion going and see if it goes anywhere and if he picks up on what he might need to change.

Khadren said:

But what it comes down to is I believe the guy playing the Scum seems to be not good at RP and not malicious in his intent, or is malicious and not that bright.

I also believe this might not be malicious at all. He could actually be trying to help you by providing a framework for you being the guy with a secret. After all, how cool is it to have a neat secret if no-one is the slightest interested in it, or skirt around its edges?

Again, this should be discussed OOC to see if this is the point of his gaming.

I could be influenced by having been part of a lot of good gaming groups where is sort of "official intrigue" has been common.

I was player in a long running (and i mean long!) campaign of Dark Heresy, which involved the players working for several different inquisitors along the way, characters being killed off and new ones introduced, and a full schism in the party between puritans, radicals and neutrals/apathetics/idiots.

Now that may sound rife for metagaming, but our GM handled the intrigue and politicking really well by taking players out of the room to tell them things in private. This meant that although my Adept was in fact part of a sorcerous cabal at the Heteria Lexis Schola and our Guardsmen had been daemonhosted and then excorcised in order to be resistant to daemons (by the adept no less!), they were able to interact with the Sister and Cleric because the players knew nothing their characters didn't.

It also led to some great moments later on where faction knows a certain daemon isn't a threat the group but can't just outright say that, or where you forget who is in on which secrets and things get said that almost certainly shouldn't... but then the point and fun of intrigue is dealing with it IN character isn't it!

Maverick91 said:

My Psyker, Claudia, doesn'twant anyone including the team to know she's a psyker.

While the backstory of it all fits nicely, you have put your character in a very, very dangerous position with concealing from them that you are a Sanctioned Psyker. This is independend from someone using OOC knowledge to get suspicious.

I am unsure if you realised the gravity of your deception and that a warp phenomenon at the wrong time might directly lead to your character landing in a situation where your fellow Acolythes might not metagame and play it totally in-character with some very inquisition like behavior-paradigms of "Better save then sorry" and "Shoot first and ask questions later" when it comes to the regard of suddenly appearing Psyker-Powers. --> "She´s possessed! Kill her before she bewitches your mind / Incinerates us all in Unholy Flames!"

While it is often nice to have a "secret" in your characters background, i cant really think of one more dangerous when revealed. My advice would be to plan your "coming out" in the not too long future, as someday the phenomenon will come and reveal your true nature.

@topic directly

The problem you currently have is best talked about and solved out of character. If that particular player cant or wont distinguish between IN and OOC knowledge use passed sheats of paper at the gaming table instead of talking about things your character does "in secret" when no other character can perceive your actions.

Also as Maverick91 points out, you are playing what is basically a licensed psyker. If you want to be more of an unknown, secret-psyker you would be better served using the Nascent psyker elite advance from the Inquisitors Handbook, or any of the background packs in later books that allow the taking of a singular psychic power.

Apologies to all those who were waiting to find out about the campaign but with my girl friend suprising me with a holiday for my birthday, the gm having to go to France for a couple of weeks to take care of his father and another player being on holiday we haven't had many sessions in the past month and a bit, though we have done some 8 to 12hrs sessions.

Unfortunately I have been outed, though non of the characters were bothered apart from the Tech adept was bothered but under the circumstances…

So our Tech Adept had being critically wounded and after attempting a botch Medicae test (Natural 99) the GM declared that I made his wounds worse. I then use seal wounds and brought him round but in the process revealing my power to him. He promised to keep it quiet and to the rest of the team, the amount of blood I was covered in it appeared as though I’d used my medical knowledge.

A couple of in game days later myself and the Tech Priest were again alone he hacked into an ancient, ancient pc and found what he believed to be an STC. As he was copying it to his data slate the facility guards were attempting to enter the room. As I’d had a string of psychic successes all session I though what the hell, ill move a shelf in front of the entrance… I rolled a 9 followed by a 74. The STC became corrupted and caused the pc to overload. Seconds after the rest of the team entered through the roof hatch we’d opened to see the Tech Adept pulling out his auto pistol and firing (at point blank range) at me in rage for the ‘heresy’ I had caused only for me to catch the bullet and punch him, knocking him clean out. After the initial awe from the rest of the group our guardsman raised his gun at me and demanded to know if I was a psyker. I said yes and he replied good, you may need to hold that door shut whilst me get the robot out of here, with a nod from most of the other and a ‘I knew it grin from our scum’.

Needless to say, in game the team were more upset that I hadn’t trusted them more that the fact that I was a psyker. The only exception being the Tech Adept who vowed vengeance . The rest of the team haven’t been told about the STC, however the gm let it slip after a few beers that what I did actually saved the team in the long run from a lot of trouble.

I will say this however, I won’t be playing a pc who tries to hide their powers again. Its far to stressful and the only benefit it seems to give it that you find yourself limiting the powers you use as to not be discovered and ultimately reducing the chance of rolling a perils.