I played CoC CCG during AE and UT, but drifted away during the release of Eldritch Edition. I am a fairly competitive type player and did very well during the first GenCon winning two of the four tournaments (one constructed and one sealed deck).
In the past two weeks I have picked up the Dunwich Denizens and Ancient Horrors asylum packs as well as a few common/uncommon singles.
From reading the boards, I have come to a few conclusions. Please confirm or refute these:
1. Mountains of Madness is too narrow in application to provide much value beyond extremely casual decks.
2. The game has gotten a bit quicker.
3. There are combos which can fire early and pretty much lock opponents out of the game. Can anyone explain what these are?
4. Syndicate stunk pretty bad, has it improved at all?
Thanks for all responses.
-Mike
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