Block 3 Kyo, Oh the chaos that is brought about from being a main character

By BlackFireDragon, in UFS Deck Building

Characters:
::Kyo::

Foundations: 41
x4 Lord of the Makai (Chaos)
x4 The Red Lotus of the Sun (Chaos/Evil)
x4 Chester's Backing (Evil)
x4 Blood Runs True (Evil)
x2 Forthought (Chaos)
x4 Oral Dead (Chaos/Evil)
x3 Darkhunter of the Night (Chaos)
x3 Sting Like a Bee (Chaos/Evil)
x3 Meat Eater (Chaos/Evil)
x3 Soul of Ling-Sheng Su (Chaos)
x3 Destiny (Chaos)
x2 The Bigger they Are... (Chaos)
x2 The National Tae Kwon Do Treasure (chaos)

Attacks: 16
x4 Fire Kick (Chaos)
x4 Dash Low (Chaos/Evil)
x4 Crack Counter -> Vaulting (Chaos)
x4 Enkidu the Valiant (Chaos)

Assets: 6
x4 Ocladan's Mentoring (Infinity)
x3 Lynnett's Shop (infinity)

Symbols:
Chaos: 49
Evil: 26
Both: 18
Infinity: 7

Control Checks:
2s= 4
3s= 12
4s= 8
5s= 22
6s= 18

Alright, here is the starting build for my block 3 chaos Kyo deck. It splashs a bit with evil since chaos does it fairly well, plus Im not actually running an evil deck at the moment. Let me know any thoughts you have that could help, however please note that if you are going to suggest something to go in or come out, please suggest something to come out or go in for it.

updated... No one has any ideas? Wow, I guess it must be once again a perfect deck that has everyone shocked "type-less"

I'd consider taking out Duty To The Clan for The King Of Fighters 2006. Duty seems counterproductive against your CC Hax since it essentially gives both players the boost in check.

kilik850 said:

I'd consider taking out Duty To The Clan for The King Of Fighters 2006. Duty seems counterproductive against your CC Hax since it essentially gives both players the boost in check.

not really, since I would only be using it on my turn to play an attack, and then "negate" the bonus for my opponent when I use Kyo's ability.

deck updated, let me know of any ideas that you have to help.

Personally, I'd take out some attacks (not Fire Kick or Dash Low), but only 3 at most. I'd replace them with another Oral Dead (they really are that good) and a couple of Clean Freak for utility. Looks like a solid deck list though.

bumpage for the deck

Clean freak needs 2 find its way in the deck.....seriously it works on 2 fronts it gives you a chance 2 get rid of your opponents foundations that are troublesome and it gives you a chance 2 gain momentum for yourself.....its not very good but if you only need like 2 on your kill turn

if you add them then id take out some of the attacks because their are alot of 3cc in the deck and you dont need 2 add more into it....

Id even consider another forethought because you want 2 make sure you draw it on the first turn for sure

Da_ghetto_gamer said:

Clean freak needs 2 find its way in the deck.....seriously it works on 2 fronts it gives you a chance 2 get rid of your opponents foundations that are troublesome and it gives you a chance 2 gain momentum for yourself.....its not very good but if you only need like 2 on your kill turn

if you add them then id take out some of the attacks because their are alot of 3cc in the deck and you dont need 2 add more into it....

Id even consider another forethought because you want 2 make sure you draw it on the first turn for sure

I think Clean Freak is a very good foundation, however I dont really think its needed in the deck. Destiny, Oral and Red Lotus generally take care of the problematic cards. Plus the attack side sucks completly. I may try it out in place of Double Gale Fist but I dought it would stay in.

As for Forthought, I took out the 4th for a 3rd Oral Dead. Its nice in the deck but its not a must have need. I think 3 will work just fine plus with Oral Dead you cant really go wrong.

Thanks for the thoughts

updated..................

Once you get down to 2x Forethought, IMO you're better off just cutting them completely. The Bigger They Are could definitely replace them; +1 HS is basically the same as +1 Red Lotus for you :]