MY PLAYERS STAY OUT
It's likely that in two or three sessions my group will be taking a side trip from Lure of the Expanse to visit a system in the Heathen Worlds that has captured their interest. I have a few background details prepared, but I'm not entirely sure where to go with it, or what Endeavours could best emerge from that background. Any ideas or suggestions would be appreciated.
At the moment, the information the players have on this system (which may or may not be entirely accurate) is as follows:
Adoni is a trinary system which is home to two technologically advanced xenos species which, fortunately, have yet to master the warp. These xenos are stalemated in a long conflict that has involved them hurling weapons and spacecraft at sublight speeds between the two main stars, about 1.2 light years apart.
The system is incredibly difficult to navigate, with large numbers of comets, planetoids and major planetary bodies careening around in wildly complex orbits. As a result, both species of xeon appear to have learned to grasp corresponingly complex mathematical processes which have been branded heretical by the Ordo Xenos and the Adeptus Mechanicus.
It is rumoured by some that the death fo the Rogue Trader Phelmos Ruin in Adoni was orchestrated by the Ordo Xeons and occured during an attempt to sell details of Imperial warp technology to one of the xone species. There is, of course, absolutely no cooberation for this tale.
Apart from their lack of warp capable technology, the xenos have access to technology at least as advanced as the Imperium, and should be treated with gre at care. Several Rogue Traders are believed to have dealt with teh xenos peaceably, but others have not fared so well.
My basic backround ideas (information not yet known by the players) for this system and its inhabitants is as follows:
The original xeno inhabitants lived relatively peacefully in the system, eventually establishing significant colonies on a number of planetary bodies around two of the stars. Eventually developing advanced AI, the downfall of their solar empire came when the AIs were corrupted by chaos. The xenos in the vicinity of one of the stars were all but wiped out by biological weapons released by the AIs, while the others discovered this betrayal in time to eliminate the AIs in their part of the system and prevent the release of the weapon.
The AIs and their creators have been at war ever since.
The AIs themselves, having fallen into the thrall of Nurgle, suffer from an inevitable, debilitating breakdown of their artificial neural systems. They begin their existence relatively stable, but gradually fall into madness. In the latest stages of their lifecycle, they become completely insane, and eventually lose all sense of the physical world, becoming trapped in a waking dream of pain (which they do not feel at all before this point) and hopelessness. Ultimately, their minds are downloaded to become part of the warp-fueled, ultra-intelligence that rules the artificial species and which is, of course, an avatar of Nurgle.
As far as the AIs are concerned, their affliction is some kind of malfunctioning fail-safe installed by their creators, this belief fueling their hate and the desire to inflict every kind of pestilence imaginable upon them.
They are willing to trade with outsiders, especially for anything that will give them a leg up in the ongoing conflict, but much of their tech is corrupted or carries slow-acting biological contagions. If they can see a potential for beneficial, long term trade, they will typically ensure that the items they are giving away contain only the most subtle and insidious flaws and viruses.
Encounters with the AIs by the PCs will most likely be with the more stable, younger ones, unless facing off against infantry elements.
One faction within the AIs has become somewhat aware of the malign influence of the Ultra Intelligence, and is trying to work towards destroying it. These individuals recruit from the youngest of the population, and carefully slow down selected neural pathways in order to stave off insanity. They believe that the secret to curing the species lies in the mysteries of biological neural systems, and are always seeking biological specimens for experimentation. Sapient subjects are preferred, but diversity is also prized.
The original xenos have become supreme biologists, modifying themselves continually to resist the contagions unleashed upon them by the AIs. Their settled planets contain some of the hardiest and most dangerous life-forms in the Expanse, that ruthlessly elminate and break down any foreign material encountered. Their medical capabilities are far in advance of the Imperium.