Hey
this is my 1st time GM'ing anything and i've already played through chapter 1 and a tiny bit of the way into chapter 2 with my players and have so far found a couple of discrepancies/errors in the NPC's and antagonists section
My party is a Bishop Cleric, a Magistrate Abitrator, an Assassin-at Marque Assassin, and a Shock Trooper Guardsman all at 8.5k xp (rank 7) - with them atm are 2 jaccabian merc seargents, 8 jaccabian mercs and an astropath
1st: the Enemies and Allies section of chapter 2 (pg 28) states that there are a dozen bands of Pilgrims of Hayte that can be encountered in 2's or 3's across the upper and mid levels (this implies that there are 24-36); while the Pilgrims of Hayte section of NPC's and antagonists (pg 66) states that there are about 20 left (this implies that there are about 15-25 left) - which would you use?
2nd: the Pilgrims of Hayte section of NPC's and Antagonists (pg 66) states that they can be represented by Cult Zealot or Cult Magus entries slightly improved with better weapons -I found the Cult Magus (p337 - basically a low level psyker with sorcery) but can't find the cult zealot anywhere in the core rulebook or in any of the other books - the only mention of any kind of a cult zealot is in this pre-made - i think either the cult zealot would be equivalent to the cleric rank 7 career path with the same talents and skills as available by this rank or better versions of the cult fanatic or cult initiate as i imagine they're supposed to be made up of a mixture of sorcerers and non sorcerers
A bit of advice needed: how would you suggest I do the battles in the background between different factions - these will have an effect on how many of each faction there are left at each point in the campaign and when the players encounter them and the amount left of the 2 pseudo-firendly factions will determine whether they're willing to work together yet or not
also i've distributed the three elements as follows (the PC's were suddenly boosted up to 8.5k from 5.2k xp and told that they'd done the 1st 3 Haarlock legacy investigations in the downtime):
Acolytes have the keystone (can't change this as i've already told them) and will probably have navigator benhamin nostromo later as he's the easiest guide to get hold of - A talisman now and a guide coming later
Miss Book has the grey skin Psalter (it says so in the NPC's and antagonists section) and her or someone else in the syndicate has the Black sun amulet (from HoDaA) - a Pattern and a Talisman
The pilgrims of Hayte have the remains of the widower (from Tattered fates i think) - A guide
Inquisitor herrod and his retinue have a copy of the grey book and the deamon in the mirror (not sure what form this is - apparently the daemon will tell ppl things about haarlock if they promise to release him but the mirrors are full length mirrors which when they face each other and are both complete release the daemon as far as i can tell) - a Pattern and a guide
I think giving each faction either 1 or 2 of 3 makes it more interesting as they either have to kill each other or work together to get to the end
I'm playing the next session of this at 11am GMT+1 tomorrow morning so quick responses will be welcome