Combat Simulator Dataslate

By Maelflux, in Deathwatch

For a bunch of reason, but mainly because I was having trouble really having a good idea of how much damage weapons and powers were doing (especially with all the house-rules, and errattas), I decided to create a simple program to help me simulate some of this.

As I am an old bastards, it's been done in VB6 which is the only language I can do blindfolded. So it is not very pretty and up-to-date, code-wise. It is still very much in progress, and half of the functions listed "on-screen" is not implemented yet. But it can already do some testing.

Reason for this post, is to see whether anyone would be interested in an executable of this, or in the source-code?! I am sure many in here can probably code it better than me anyways :)

Attached is a screenshot of a test with a Storm-bolter with erratta stats, and a (modified) BS of 120 on semi-auto (including Rending, Storm and Kraken Rounds) vs a target with 10 Toughness and 8 Armor. This was executed1000 times, and the summary is listed to the left, with more details on the right 2 frames.

NB: The defense measures like dodge/parry/shield does not work yet)

NB: Right now it is actually not using RAW DoS, but the version we use here, which is just taking the 10's as the DoS. (This is the first change I will make soon, so it can also run with RAW rules for this)

PS: I tried to change the colors a bit more like the green's of a dataslate, but obviously I am no great designer! So I do not mind any change requests or critique of this ;)

Link: i55.tinypic.com/f0xi6f.jpg

CSD

I for one would appreciate an executable of this. It's looking good so far.