Asking help for guide on Greyjoy

By ktei2008, in 4. AGoT Deck Construction

Hi, senior players:

I bought 'King of the Sea' expansion pack yesterday, and last night tried on Greyjoy. There are many new cards that I'm not famaliar with and most importantly, I don't know the core strategy and principle when playing Greyjoy.

So, can anyone give some guide on it, just based on the cards from 'King of the Sea'? It's much better to give me some specific examples of the classic usage of some cards and the advantages of Greyjoy against other houses.

Thank you very much!

GJ with just KotS... since no one else has responded, I'll try my hand at that.
With only KotS you will end up with a "toolbox" sort of deck, which means the deck has no main theme but the pieces work together. KotS will allow you to do several things well:
Saves - With Iron Mines, Maester Wendamyr, and Risen from the Sea you can keep your characters alive pretty easily. Use 3x, 1x, 3x respectively; this should allow for save against most of the basics, claim during M challenges and some protection against Valar.
A little bit of Unopposed - Balon, Wex Pyke, Support of Harlaw - Balon and Wex allow you to push through unopposed challenges for additional power. A lot of the other cards in the box will help, especially anything that provides stealth (Veteran Marauder, Euron, Shadowcat, Aeron). Scouting Vessel can remove the only defenders your opponent can use, toss Support of Harlow on Wex and he can stealth the only characters your opponent has with crests, then stand him again...
Holy Characters - Aeron Damphair + Drowned Disciple - Using 3x of each will give you additional saves. 3x Aeron makes you likely to draw into him; don't dupe him if you get two, just let him die and search for the Drowned Disciple, put it into play and then play the second copy of Aeron the next turn, kill Aeron again to get another DD, effectively putting 3x Aeron in your deck again so you are likely to draw into him. Repeat ad nauseum.
Card Draw - 3x Longship Iron Victory - gives you cards. Nothing else in the box consistently does. 'Nuff said.
Rise of the Kraken is awesome; use it as a finisher once you have some board control and are able to push through unopposed challenges. Euron Crows Eye is really powerful but expensive.
Cost curve may be difficult to manage - make sure you can afford all those expensive cards each Round.

GJ plays best in melee - in joust, Targ will be a really bad matchup, they can burn right past all your saves. Lannister will too, they'll kneel you out and destroy your hand with Intrigue challenges. You'll do better against Stark (saves help a lot) and possibly Baratheon.

Skowza said:

GJ with just KotS... since no one else has responded, I'll try my hand at that.
With only KotS you will end up with a "toolbox" sort of deck, which means the deck has no main theme but the pieces work together. KotS will allow you to do several things well:
Saves - With Iron Mines, Maester Wendamyr, and Risen from the Sea you can keep your characters alive pretty easily. Use 3x, 1x, 3x respectively; this should allow for save against most of the basics, claim during M challenges and some protection against Valar.
A little bit of Unopposed - Balon, Wex Pyke, Support of Harlaw - Balon and Wex allow you to push through unopposed challenges for additional power. A lot of the other cards in the box will help, especially anything that provides stealth (Veteran Marauder, Euron, Shadowcat, Aeron). Scouting Vessel can remove the only defenders your opponent can use, toss Support of Harlow on Wex and he can stealth the only characters your opponent has with crests, then stand him again...
Holy Characters - Aeron Damphair + Drowned Disciple - Using 3x of each will give you additional saves. 3x Aeron makes you likely to draw into him; don't dupe him if you get two, just let him die and search for the Drowned Disciple, put it into play and then play the second copy of Aeron the next turn, kill Aeron again to get another DD, effectively putting 3x Aeron in your deck again so you are likely to draw into him. Repeat ad nauseum.
Card Draw - 3x Longship Iron Victory - gives you cards. Nothing else in the box consistently does. 'Nuff said.
Rise of the Kraken is awesome; use it as a finisher once you have some board control and are able to push through unopposed challenges. Euron Crows Eye is really powerful but expensive.
Cost curve may be difficult to manage - make sure you can afford all those expensive cards each Round.

GJ plays best in melee - in joust, Targ will be a really bad matchup, they can burn right past all your saves. Lannister will too, they'll kneel you out and destroy your hand with Intrigue challenges. You'll do better against Stark (saves help a lot) and possibly Baratheon.

Very very specific... more than I expected. Learned much. Thank you so much! I'll try it tonight!

Don't forget location hate - With cards like Veteran Marauder and The Price of War you can get rid of troublesome locations that your opponent might have or use it to get rid of your opponent's gold producing locations to choke them of resources. Doing this and then wiping the board with Valar will make it hard for your opponent to recover since you will hopefully save a couple characters from dying.

widowmaker93 said:

Don't forget location hate - With cards like Veteran Marauder and The Price of War you can get rid of troublesome locations that your opponent might have or use it to get rid of your opponent's gold producing locations to choke them of resources. Doing this and then wiping the board with Valar will make it hard for your opponent to recover since you will hopefully save a couple characters from dying.

Brilliant. thanks!

Scouting Vessels win games