For those who have not seen broken chains I will tell you of updates to rules
1) swift attack is one attack roll, the initial hit hits, and every 2 dos after is another hit (semi auto melle i guess) and only a half action
2)standard attack is +10, semi auto is +0, full auto is -10
3) skills list goes to +30
4)weapon damage rules are post errata
5)infamy replaces fate points, apparently its derived from your infamy (renown), it works as in rogue trader/dark heresy (1d5 on heal)
6)size modifier doesnt add 1 to base movement, ie. agi bonus only
7)Dodge (action not skill) is renamed evasion (dont see a point in this as it seems to work the same)
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