I've already posted this on the smoke thread:
http://www.boardgamegeek.com/thread/172614
But because this is significant, I'll be posting it here as a new thread and on FFG's forum to spread the word so more can be informed.
This will shock everyone...
For years I have always had a gut feeling that the Tide of Iron rules were meant to imply something different than what is actually written in the rule book, but I would always get overruled by other players who simply say, "Let’s just play the game as written."
The rules clearly state on page 47 that, "Smoke markers are removed during the next Status Phase." Which means that smoke is removed during the same Game Round it is placed! Because the "next" Status Phase comes after the Command Phase which is performed after the Action Phase during the same Game Round. Being the case, the sentence could have simply just said, "Smoke markers are removed during the Status Phase." No need for the extra word "next".
However, the word "next" has always made me wonder if it was supposed to say something like, "Smoke markers are removed during the Status Phase of the next Game Round."
Well, not long ago I was chatting with Bill Jaffe about this over email and I had asked him,
"How long is smoke suppose to last? That is, if you lay smoke on Game Round 3, is it removed on Game Round 3 or 4? If you go by what is written in the rule book, its removed during the same Game Round. That is, you lay smoke during the Action Phase of Game Round 3, it is removed during the Status Phase of Game Round 3. But that really limits smoke quite a bit and I have always had a gut feeling that the rules were meant to be a little different than that; if you lay smoke during the Action Phase of Game Round 3, it is not removed until the Status Phase of Game Round 4. This would make smoke more useful for sure.
As it is, if you lay smoke towards the end of your Action Phase, its pretty much useless since its only going to get removed during the status phase. So, if you are going to lay smoke at all, it should be done at the very beginning of your action turn because if you lay smoke at the very end, say your last action - its completely useless as it will be removed during the Status Phase of the same Game Round... which had always seemed very odd to me."
His response was, "Hmm... I've always played that if you lay smoke in round 3 it gets removed in round 4. I don't know if that's what they meant; I just presumed from the word 'next' it would last one full round." Which of course started a series of replies, but to make a long story short, we decided to see what the designer had intended it to be. Bill emaild FFG and here was the response he got:
"As per the core game designer, smoke is meant to last for at least one full turn. If this poses a memory issue, when smoke is placed, place two markers instead of one and remove one smoke per stack per Status Phase."
I’m told that Rob or someone at FFG will update the official FAQ to include this significant information as to how long smoke is supposed to last in Tide of Iron, but to be honest, I’m not sure how long that will take. However, I will certainly be updating the RCD file to reflect this startling new clarification because currently the RCD is wrong since it refers to what is written in the rules and not what was intended!