Here's a deck I'm looking at building;
Maraduer Chieftain x3
Doombull x3
Disgraced Champion x3
Warhounds x3
Wight Lord x3
Festering Nurglings x3
Beast of Rot x3
Hellcannon Reserves x3
Tainted Well x3
Warpstone Meteor x3
Numberless Graves x3
Offering of Blood x3
Seductive Delusion x3
Seduced by Darkness x3
Nurgle's Pestilence x3
Cloying Quagmire x3
Plague Bomb x3
Effulgent Boils x3
Oozing Eye x3
Grandfather's Call x3
Curse of the Leper x3
Necrotic Spasm x3
Bloodboil Fever x3
Total Cards; 69
Units; 21
Obviously its goal is to shut down enemy units, and it still does a decent amount of capitol damage without attacking. What I like about it;
- It should annihilate unit heavy decks.
- Even toughness laden dwarves are going to be taking damage to the capitol, due to things like Marauder Chieftain and Offering of Blood.
- It gets to do alot of things. Attacking, defense, tactical unit deployment, spells, ongoing effects, jerk moves.
- It hits hard when it needs to, thanks to the Beast of Rot.
- It isn't the current cheese chaos deck (developments), and can actually handle that deck (because of its ability to take out tons of enemy units).
A few concerns of mine;
- Card bloat. 69 is alot, especially when there are so many key cards. However, every single card supports the strength of the deck. Numberless Graves + Grandfather's Call should really help here.
- The disease cards might not be worth it. I considered going down to 50, and basing around the disease deck, but I'm worried that I wouldn't have enough unit control. Still, I need a powerhouse and the Beast of Rot gives me that huge attack value and allows me to keep the goal of the deck (i.e. shut down enemy units).
- It might not make enough money. Which is completely valid. However, there aren't many expensive cards, and alot of the units are fine with being played in the Kingdom (the Marauder Chieftain actually really wants to be played there).
- Early game is going to be painful, especially if I can't draw units to soak damage. There aren't any 1 cost units, and only a couple 2 cost. But that's standard for chaos (excepting the Sorcerer of Tzeentch + Kairos development deck).
Thoughts? Anyway to tighten up the concept and reduce card count?