This post involves a rules question that arises as a result of two specific event cards: Vengeful Hit and Vengeful Mob.
Vengeful Hit - Disrupt: After you lose an Investigation struggle, choose a character with an Investigation icon, remove that character from the story it is committed to, then exhaust it if it is not already exhausted.
Vengeful Mob - Response: After you lose a Combat struggle, choose an opponent's character. If that character has fewer Combat icons than all of your characters that are not committed to a story, wound the target character.
While the timing on the two cards is different, both highlight the same question. We know that a player who has 1+ icon(s) in a specific type can "win" a struggle even if unopposed -- but does the other player "lose" it (allowing him to play Vengeful Hit / Mob as a result), or no? I've heard somewhat convincing arguments for either side, but there just isn't enough information in the rules and errata to come up with a proper answer as players. Thus, a ruling would be very helpful.
Any thoughts?