Need help with Deadly - corect usage

By viktorvektor, in 2. AGoT Rules Discussion

Hello

Dealy ability kill character who defend if we have more deadly. But exacly when?

Frame action:

1. Determine winner of chalange

2. Chalange result is implement

3. Reward for unoposed chalange is awarded

4. Renown is awarded.

We kiling characters from claim in "2. Chalange result is implement". When we kill character from deadly? Is that after #1 or after point #4?

viktorvektor said:

Hello

Dealy ability kill character who defend if we have more deadly. But exacly when?

Frame action:

1. Determine winner of chalange

2. Chalange result is implement

3. Reward for unoposed chalange is awarded

4. Renown is awarded.

We kiling characters from claim in "2. Chalange result is implement". When we kill character from deadly? Is that after #1 or after point #4?

1. Determine winner of challenge

2. Settle Claim

3. Reward for unopposed

4. Renown is awarded.

5. Trigger passives (Deadly)

6. Trigger Responses.

I have errata from 7.28.2010 and there is this old timing I typed. Where to get new one with this what You did provide?

And back to deadly: So in military chalanges deadly is useles a bit becouse player can put one defender (to opose chalange) and then kill it to full fill claim of chalange. Now deadly should kill this defender but it is already dead so deadly have no target to apply.

Corect?

viktorvektor said:

I have errata from 7.28.2010 and there is this old timing I typed. Where to get new one with this what You did provide?

You misunderstand. In all framework action windows there's a step for passives and a step for responses after all the framework events resolve. Look at the flowchart for "The framework action window" (page 18 of the FAQ), that should make things clear.

viktorvektor said:

And back to deadly: So in military chalanges deadly is useles a bit becouse player can put one defender (to opose chalange) and then kill it to full fill claim of chalange. Now deadly should kill this defender but it is already dead so deadly have no target to apply.

Corect?

This interpretation of the rules is entirely correct, although I disagree with the notion that Deadly is "useless" in MIL challenges. Sometimes the defender really wants to win that MIL challenge. But it's true that Deadly is a lot less troublesome in MIL challenges than in POW or INT ones, which is why Deadly characters with POW/INT icons are extra valuable.

I should like to commend you for perusing the FAQ before posting questions, that's nice to see. You might want to download the latest version, though; while the one you have is still largely valid, there have been some substantial addenda since it came out.

Deadly is useful in all challenges to some extent. The great thing about deadly is that you only need to send the deadly character in some cases. It doesn't matter of you win the challenge or not. Someone is going to die. Deadly is useful because it either forces the opponent to lose a character, or it incentivizes them not to block which gets you unopposed.

A combination of deadly with a claim of 2 is really nice in a military challenge.

Sometimes I get into a position where my opponent has a strong character remaining, but the only way he stop the 2 claim in killing his characters is by defending with that strong character. It ends up being win-win for me because either he kills 2 characters or he kills that one very strong character.

All true, and all still generally more applicable for Deadly in intrigue and power challenges than military.

Bottom line - it is easier for your opponent to mitigate the damage from Deadly in a military challenge than in an intrigue or power challenge.

Ratatoskr said:

I should like to commend you for perusing the FAQ before posting questions, that's nice to see. You might want to download the latest version, though; while the one you have is still largely valid, there have been some substantial addenda since it came out.

Forgive stoopid question but where here I can found latest FAQ? My pdf extra rules I download somewere digging trought goodgle.

Thank You for link

One more question:

If I chaose character to be killed to full fill claim and this haracter have response: pay one influence to back it to Your hand. Can I back it or it is killed and can`t go back?

Which character? It depends entirely on the full wording of the ability.

Forgive my mistake is "Any phase" so if I`m corect I can`t back it becouse is Action not response.

House Dayne Reserves F17

Any phase: Kneel 1 influence to return House Dayne Reserves to its owner`s hand.

And once more: How is with "name a card"?

We play to this time as a name were printed on top name of card

Example:

Eddard Stark (4) (3)
[stark Character]
Lord.
Renown.
While Eddard Stark is defending, lower the attacking player's claim to 0.

So name a card were Eddard Stark - will play now like this. Or tis can be also "Lord"?

This is about use of this ability for example:

Marshalling: Kneel Jojen Reed and kneel 1 influence to name a card. Then, discard the top 3 cards of a player's deck. For each copy of the named card discarded, Jojen Reed claims 1 power.

viktorvektor said:

"Any phase" so if I`m corect I can`t back it becouse is Action not response.

Compare the "Any Phase" ability on House Dayne Reserves to the "Response" effect on something like Viserys Targaryen from the Core Set.

viktorvektor said:

Marshalling: Kneel Jojen Reed and kneel 1 influence to name a card. Then, discard the top 3 cards of a player's deck. For each copy of the named card discarded, Jojen Reed claims 1 power.

The name of a card is its title. Jojen requires you to name a card title.

Things like "Lord," "Ally," or "Army" are traits. If Jojen wanted you to specify a trait, the ability would say "choose a trait" or "name a trait."

Compare Jojen to the Robb Stark that comes in the Lords of Winter expansion for an example of the difference.

Bomb said:

A combination of deadly with a claim of 2 is really nice in a military challenge.

Sometimes I get into a position where my opponent has a strong character remaining, but the only way he stop the 2 claim in killing his characters is by defending with that strong character. It ends up being win-win for me because either he kills 2 characters or he kills that one very strong character.

Or he could block with the really strong character AND one of the other guys and just lose the other guy to Deadly.

Or defend big with his own Deadly character (people seem to forget that possibility...).

the1andonlime said:

Bomb said:

A combination of deadly with a claim of 2 is really nice in a military challenge.

Sometimes I get into a position where my opponent has a strong character remaining, but the only way he stop the 2 claim in killing his characters is by defending with that strong character. It ends up being win-win for me because either he kills 2 characters or he kills that one very strong character.

Or he could block with the really strong character AND one of the other guys and just lose the other guy to Deadly.

Correct, but the position I force him into is that he MUST only use the one or two strong characters because of either Stealth or the other characters he'd defend with are already knelt. I try to get them into the position of winning the challenge by defending with the strong character, thus killing them if deadly is in effect, or being forced to kill off 2 other characters by going unopposed.

Normally I'd stealth the deadly character if I want to force them to make that decision.

I use deadly yesterday a bit more then usual and... victory ;-)

#1. I have another question about keywords like: stealth, deadly, renown... Are they "Character abilities"?

I mean if is character with chave "immunite to character abilities" is it immunite to deadly?

or ""Bowl of brown: Attached character cannot trigger its abilities and cannot kneel to pay for effects." does it means that this character can`t also run deadly or stealth?

#2. And question about aggo`s bow:

"Ambush. Dothraki character only.
Challenges: If attached character is attacking in a challenge, kneel Aggo's Bow to choose and kill 1 defending character. (Cannot be saved if attached character is Aggo.)"

I use it like this:

1. Active player declarate opponent

2 Active player kneels atacking character

Player action (I wait)

1. Actie player chaoses stealth

2. Defending player kneels defending characters (lets say only one is knelt)

Player Action:

- I use now ambush to put Aggos`s Bow on my atacking character

- Now I use chalanges ability on aggo`s bow and I kill defending player

AND NOW:

- I resolved this as victory with unopposed. Is this correct? Or is this victory with opposed.

- I request as calim to kill another character (military chalange)

From the FAQ (emphasis mine):

"Card abilities" (i.e. "Character ability,"
"Location ability," or "Attachment ability")
refers to anything in a card's text box, except
for
traits, keywords, and flavor text. "Card
abilities" also refers to any abilities (again,
keywords and traits are excluded) gained by
card effects

As for the question regarding Aggo's Bow: You got that right.

Edit: Remember that your opponent has the opportunity to trigger an action between you ambushing in the bow und you using it.

Ratatoskr said:

From the FAQ (emphasis mine):

"Card abilities" (i.e. "Character ability,"
"Location ability," or "Attachment ability")
refers to anything in a card's text box, except
for
traits, keywords, and flavor text. "Card
abilities" also refers to any abilities (again,
keywords and traits are excluded) gained by
card effects

To I corecttly understand: character ability is not keyword. Yes?

Also I checked in my translator (and online one) and I can`t found word "flavor" can You expplain some other way to I undersand?

viktorvektor said:

Ratatoskr said:

From the FAQ (emphasis mine):

"Card abilities" (i.e. "Character ability,"
"Location ability," or "Attachment ability")
refers to anything in a card's text box, except
for
traits, keywords, and flavor text. "Card
abilities" also refers to any abilities (again,
keywords and traits are excluded) gained by
card effects

To I corecttly understand: character ability is not keyword. Yes?

Also I checked in my translator (and online one) and I can`t found word "flavor" can You expplain some other way to I undersand?

Flavor text is text on the card that has no use or bearing to gameplay or mechanics.

See http://agot.dbler.com/?view=card&arsenalid=20016

Sir Rodrik Cassel's flavor text is "He could not comprehend why any healthy boy would fill his hand with a harp when he might have a sword."

This text does nothing in the game but may be enjoyable to read.

Thank You for help