So dual wielding never seemed very good in this game. Two one handed weapons usually cost more than one two handed weapon, and the two handed weapon is better anyway. So I was thinking about possibly using jungle rules. I want dual wielding to be effective, but I also don't want to break the game.
My idea is to allow a second attack against an opponent if the initial attack failed. however, the second attack would cost 2 or 3 fatigue to execute and you would have to use the offhand weapon. For example, Varikas the dead has a sword and a dagger equipped. He declares an advance action, and attacks a beastman with the sword. He fails to kill the monster so he spends 2 ( or 3?) fatigue and is allowed to attack the beastman with his dagger.
What do youse guys think. Should I use this jungle rule? should i change it at all? Should I add a buff to the OL as well? Could this be allowed in tandem with offhand bonuses.
I also like this idea because it makes one handed ranged weapons slightly more powerful. Ive always wanted to use the throwing knives, but they are so completely useless that no one in their right mind would. Now maybe it might make sense.
Anyways, Gracias por sus respuestas.