A few practical questions, to see if I apply it correctly
First, there is the question of being the target. Evasive manoeuvres seem to be a lifesaver, but do they apply to:
- Torpedoes? (This seems clear, as it is a form of shooting, and manoeuvring to avoid torpedoes has a splendid pedigree in the real world)
- Ramming? (This is not clear as evasive manoeuvres state shooting. On the other hand, it is a form of attack and it will be a hell of a lot harder if the other ship actively tries to avoid it)
- Boarding? (Same as ramming, this is no shooting but is again a lot harder if the other side actively avoids it)
Secondly, there is the shooting torpedoes question. BFK very clearly states that explorers or ship-board components cannot be used to aid the precision of a torpedo salvo, as it is all up to the murderous cogitator units of the missiles itself. That is abundantly clear, but how about the actions of the ship itself as opposed to explorer actions or ship components:
- Do evasive manoeuvres affect torpedo accuracy? (A tough one, as the torpedoes will try to hit their foe when they are far from the manoeuvring ship. On the other hand, a stable launch platform will be more then desirable and should affect the accuracy of these missiles as well. If evasive manoeuvres do not affect torpedo accuracy, that would mean any run in would be done dodging and jinking, making stopping a torpedo attack by fire even harder then it is now)
- Does 'Come to new heading' affect torpedo accuracy? (Same as above)
And a related item if not subject to manoeuvring, does the 'sensors damaged' crit affect the precision of torpedo attacks, ramming or boarding?
- Torpedoes: The critical clearly states that all shooting suffers a -30 penalty. As torpedoes are shooting and we are talking about aiming them at a target thousands and thousands kilometres away, this seems to imply it will affect torpedoes as well. Logically though, it will only affect torpedoes launched from then on (without a proper idea of the relative tri-dimensional position, speed and bearing of the target) while torpedoes launched before this crit is scored should be unaffected (as they got a good idea of the target position). To complicate matters, what does this mean for 'extra' hits, i.e. targets attacked by torpedoes that were not specifically aimed at (such as a ship that was silly enough to manoeuvre itself in the path of missed torpedoes).
- Ramming and Boarding: I take the two together here. Both are no shooting actions, so I could say that while getting in close range the damaged sensor arrays and limited back up systems give enough data to plot the course. On the other hand, a run in from, say, 7 VU's away will be severly affected by a good idea of that tri-dimensional position, speed and bearing and might very well aim for the wrong part of space.
Friedrich van Riebeeck, Navigator Primus, Heart of the Void
), I'd agree that a stable firing platform really is required for accurate calculations, especially with slower weapons like torpedoes. I'd therefore levy the to hit penalties on the torpedoes for the likes of evasive maneuvering and other such penalties, due to the added complication they'd have on target calculations.