Question to the staff and writers for all Warhammer 40K rpg games.

By Caïn2, in Deathwatch

Im only posting this once so I dont look like a tool on the boards.

Question: Why has there not been a cross over adventure created yet? It really doesnt matter if it starts in Dark Heresy, Rogue Trader, Deathwatch or even the new one Black Crusade. I would love to see at least one adventure created to be playable for a all Warhammer rpg cross over. I realize that some of the PCs of the various systems are more powerful than others. However, I dont think Warhammer 40k has ever been a level playing field anyways.

Cain said:

Im only posting this once so I dont look like a tool on the boards.

Question: Why has there not been a cross over adventure created yet? It really doesnt matter if it starts in Dark Heresy, Rogue Trader, Deathwatch or even the new one Black Crusade. I would love to see at least one adventure created to be playable for a all Warhammer rpg cross over. I realize that some of the PCs of the various systems are more powerful than others. However, I dont think Warhammer 40k has ever been a level playing field anyways.

I guess for economic reasons: the target audience would be much smaller because only GMs who own both Core Ruebooks would consider buying it.

Alex

Still, it could be done : imagine a scenario where rogue traders are hired to bring a deathwatch squad, an inquisitor and his retinue somewhere... And after a warp jump they notice some chaotic infestation on board... Will the crew manage to expell it off the ship ? Will the inquisitor find out how to exterminate it ? Will the deathsquad take up the job ?... It's a fairly rough idea I know but it could be playable same time on different tables and what one team does could affect the others OR, just be playable from any side, pretending the others did this or that. Got the point ?

Don't get me wrong. I have, on more than one occasion, sat in a dark room chuckling and rubbing my hands together at the thought of some crossover game. But I doubt we're ever going to see a published adventure that tries to tie in the different systems.

Mechanics wise, it would be a mess.

And I hate to say it, but the premise for such a scenario would most likely be..... contrived at best. Each of the organizations covered have such different spheres of operation (with some admitted overlap) and more importantly different styles of gameplay, that it would be mind boggling to try to appease the core audiences of multiple product lines. Its already hard enough to please one.

what i would like too see more or if anything of is how too use trade anything better i`m had 3 teck minded pc in all 3 settings and apart from RT he has never real had too do much that the others couldn`t do (but he could do it a bit better)

not saying crafting thing in DH isnt a nice work around. would have like a better clue on if you have A, B and C and do X and Y with it you get quirky weapon nr 324

The simplest way to do is is actually very asy. You just have different adventures, but they all tie in together. The same as Haarlock Legacy and what not, where the three (or 4 counting Disciples of hte Dark Gods adventure) are all linked, but not completely.

You have a common villain. Say, Dave the Arch-Heretic. The first adventure is for Dark Heresy, where the PCs have to confront Dave and his cult and what not and run him out of town. He eventually is defeated, but before he can be executed a Inquisitor arrives and takes him from the PCs stating that this "base knaves must be questioned properly by the Lord Inquisitor personally!" The players are rewarded, the feel the accomplished something big and they move on.

A second adventure, say for Rogue Trader has the PCs of the game hired/retained/questing for artifacts near the halo stars. While doing so they encounter a inquisitorial ship and are attacked by it. Eventually the realize the big =][= is after the same artifacts and when the final confrontation occurs they encounter the Inquisitor who is actually a thrall of Dave's.

A third advnture (that could be placed between parts 1 and 2 or after part two) is for Black Crusade and involves the PC Heretics having to plan a rescue and free Dave from a Inquisitorial prison.

Lastly you have the Deathwatch adventure where Dave has ascended to great power and is using the warp gate to travel to find his true-god who is waiting for him in the jerricho sectore.

You could even have another adventure for Ascension that involves Dave.

Each can be played apart, each could be played together (with shifting characters, but one after another as the story flows) and no one would have to buy them all.

Not exactly the same but I remember back when White Dwarf was a roleplay magazine they ran a scenario that could be used in Call of Cuthulu, WFRP DnD or Middle Earth roleplay systems. Possibly there could be an adventure where there are multiple ways of approaching the same scenario and completing it.

A slightly easier way to do it would be to have a setting mashup. So, for example, DH game in the Jericho Reach, Koronus Expanse or the Screaming Vortex. The individual adventure module provides enough background information to run the adventure in the region. Not a true crossover, I guess, but still creeping towards the concept.

I am running a Hybrid Deathwatch/Ascension/Rogue Trader game at Gen Con.

I'll see what I can do about formatting it for general consumption after the con, since there is an interest.

If there is a DW mission contest this year, perhaps you could submit it, if the main focus was DW.

Alex