Space Marines and Tech-Use

By Maverick91, in Deathwatch

AluminiumWolf said:

Siranui said:

Many Chapters recruit from worlds where a spear is the cutting edge of technology.

Well, like I say, in the Space Wolf books Ragnar goes from primitive viking to techno-viking almost overnight as a result of the use of learning machines, so there is that. Five minutes under the lamp and they all know Kung Fu.

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I don't think it is ideal to be forcing people to choose between making their Marine better at killing or other stuff, because I think it is a fair bet that they will want to spend the cash on combat skills, and do anything else grudgingly. By dedicating resources that can only be used on Options other than punching stuff until it dies it not only ensures that they actually have some options but also means they are not losing combat ability by taking them up, which I think is going to be important to a lot of players.

AluminiumWolf said:

I don't think it is ideal to be forcing people to choose between making their Marine better at killing or other stuff, because I think it is a fair bet that they will want to spend the cash on combat skills, and do anything else grudgingly. By dedicating resources that can only be used on Options other than punching stuff until it dies it not only ensures that they actually have some options but also means they are not losing combat ability by taking them up, which I think is going to be important to a lot of players.

You're playing a Space Marine, you don't need to spend every experience point on abilities that help you kill stuff, you're already capable of slaughtering your way through many times your number of ordinary soldiers (or Xenos filth) with just what you start with.

If you're so hard pressed that you can't spare a few hundred for Tech-Use (incedently Devastators can get it eventually, it in addition to Techmarines) then maybe you should stop trying to take on infantry divisions on your own. But on the flip side, I don't think Astartes should be required to have any special skill to be able to perform maintenance on their gear (since it's actually their responsibility to handle that) as well as simple repairs.

I can't believe it really needs to be pointed out, but I wouldn't consider repairing a Land Speeder (given the complexity of anti-grav technology) to be "simple".