Pre-written adventures

By arnu2, in Rogue Trader

Nothing if which is mentioned.

BTW Warp fluctiation. Navigators have a power for that.

Basically you have a Gas giant that magically does not distort space around it. A space full of other objects. Which is strikingly contradictory to how you find an object in the first place. Its just minor really, but its that bit "Deus Ex machina" that is needed to tell a good story. No the adventure wouldnt be the same if the Orks simply had a asteroid base.

Cue Imperial March:
The Rebel base is on the jungle moon behind the gas giant.

Nothing if which is mentioned.

Well, I may be misremembering, in that case.

SableWyvern said:

Nothing if which is mentioned.

Well, I may be misremembering, in that case.

No this pertains to my perception. If this gas giant has some mysterious powers which lets it avoid every singel gravitational distortion AND warp distortion, id consider it major enought o be specifically mentioned. Warp can expain a lot of things, but then Navigators have a knack for finding empyrean distortion of large scales.

How do you find something big in a asteroid belt, you look for the hole it creates there. If this does not exist, its either:

1. Deus ex Machina: It has to be like this for the adventure to work.

2. Because there is an actual reason for that. An answer that complies with astronomy and the basic physics.

Considering that most people are not researchers of the deeper workings of the universe, i tend to go with answer number one. Its simply the more economical one. Any physically correct answer would require a mini adventure by itself, wouldnt it?

Off the top of my head I can remember what the main issues with the system were but I would personally say that the gas giant would have a massive effect on the make up of the frozen reaches via its gravity.

I suppose the fact that I try and run the game as realistic as possible (With my limited knowledge of many subjects) wouldnt have helped in the lead up to that shocker.

Luckily the player who has a personal interest in all things space decided not to call foul and just get on with the game in the knowledge that its all about the fun.

The sad thing is that a quick search of books or the internet should be able to garner you a limited but workable knowledge on how most of these things are thought to work. As with any pre-written adventure you have to tailor it to your specific group and play style.

Meanwhile, I quite liked the idea behind the mass combat system as it focused on making decisions with limited information rather than sheer number crunching. Sadly the players didnt all agree and felt dislocated from events going on around them. What just proves the theory that you can please everyone.