teaching new players

By kaiflax, in Twilight Imperium 3rd Edition

I got my copy of twilight imperium today, I now how to play but I am horrible at teaching games. If you could give me tips on how to teach new players that would really help me out.

every game I have played has invloved new players...it really depends on the player. It helps to give them some flexibility on the race they choose and to use options that add to the fun with minimal bookkeeping I think. I also always stress the importance of victory points over board position and I stress the simplicity of simply following the tactical action sequence to do everything...new players want to build and ask how and I just walk down the tactical action(most confusing part for new players) .

also set-up may lose them so I try to do most of it myself except for the board building but a preset map may be good for the new players first time(im never use them)

everybody I have ever played with loves this game so.

Thanks for the help. I really needed it.

I also remind them to reference their race card. The race card has a good outline of what actions to take each turn, as well as what order to do them in (combat, phases, etc.). I've played the game many times and I still forget the order of PDS shots, invasion, and the like!

I also sometimes have trouble with the order of stuff, I keep rulebook for the statis phase, I also have to keep reminding my new players to activate systems, they tend to move before activation.

Also remember to take (or transfer) planet cards when a new player gains control of a given planet (face down unless you have the tech that lets you take it face up!)

This one was such an issue with our group that I actually went out and made a series of wooden disc tokens for each planet that could be placed on top of the system tiles during set up. It makes set up a bit longer, but it helps incredibly during play to have people associate each planet token they own with a physical position on the board instead of just another weirdo name.

I usually like to play a round or two before actually starting, then during the game I will make helpfull suggestions, and explain the reasoning. When I notice stages of the game changing I normally explain whats going on and why. Like at the point where people start really going for the objectives strategy card.

I usually like to play a round or two before actually starting, then during the game I will make helpfull suggestions, and explain the reasoning. When I notice stages of the game changing I normally explain whats going on and why. Like at the point where people start really going for the objectives strategy card.

I learned this lesson two weeks ago. Try not to overload the game with lots of options. Although the options I chose fit the playstyle I like and while the group I played with are gaming vets, this game was completely new to them. As a result, the game really got away from me.

We always limit newbie players to one newbie per game. Having two really sux. I've also printed out and laminated some of the "cheat sheets" that are out there for quick reference.

Good idea. The main point, however, did come across that this is an interesting and fun game, and would be better once we learned all the rules. So after August, I'll try again but eliminate 3/4 of the options I had in that one.