When do i pick clues exactly ?

By player632195, in Arkham Horror Second Edition

Let's have a situation. A location with several clues and several monsters.

I decide to finish my movement step in that location. The question is, "When can i pick up clues ?"

- (1) I may pick up before dealing with monsters.

- (2) I can't pick up any clues until I deal with every monsters.

- (3) I may pick up clues after dealing with some monsters but before dealing with all.

- (4) I may pick up clues several times, when I want between dealing with each monsters (but not during combat step).

- (5) I may pick up clues several times, when I want between dealing with each monsters (even during combat step).

Obviously, I'd prefer an official answer, but I'm open to home rules. Or at least home interpretations.

Thanks

2) Fight or evade all the monsters, then pick up any or all clues

Straight from the rules:

Any time an investigator ends his movement in a location
that contains Clue tokens, he may immediately take
any or all of those Clue tokens. The investigator may not
take any Clue tokens if he merely moves through the
location and then continues his movement: He must end
his movement in the location containing the Clue tokens.

So it depends if you interpret movement to be "movement phase" or "the place where I stopped moving". I play that you pick them up where you stop moving (so before fighting). So unless there is an official clarification somewhere it's a case of deciding how you want to play.

I'd be amazed if cim wasn't right.

Hugues said:

The question is, "When can i pick up clues ?"



avec said:

I'd be amazed if cim wasn't right.



As Kevin Wilson put it: "monsters first, then clues."

Tibs said:

As Kevin Wilson put it: "monsters first, then clues."

I can't wait for the FAQ to be put out so people can stop quoting Kevin ::eyeroll:: ;'D I'm sure I'm not the only one too.

This is how the British government works, you know. An unwritten constitution.

You don't stop to fight monsters, fighting monsters is what stops you. If that makes any sense.

Perfect sense. You got delayed on your way to the library because you were attacked by a shapeless cosmic nightmare and you had to fight for your frigging life . You can't just shrug that off and go about your merry way.

Thanks a lot for the answers. It was my idea too, monsters then clues, but i found nothing really clear. I'll go that way.

avec said:

This is how the British government works, you know. An unwritten constitution.



Tibs said:

Perfect sense. You got delayed on your way to the library because you were attacked by a shapeless cosmic nightmare and you had to fight for your frigging life . You can't just shrug that off and go about your merry way.



Hate to be the one to disagree here as I am the FNG, but the way I read this rule, it says the player IMMEDIATLEY (sp?) picks up the clue tokes if his movement ends there. To me that means he/she picks it up at the end of movement before encountering any monster. Just my opinion of course, play how you like.

But techinically, if you're fighting monsters, then your movement hasn't yet ended as it occurs in the movement phase. Sure, you've stopping moving, but movement is not yet over. There are many examples of having to wait to perform certain actions that take place in the same phase in the game. The Gilman House Hotel reads: "After having an encounter here, if you are still at this location, you may gain 1 Sanity or 1 Stamina." The only difference is, that space specifically words it in that manner. But while moving, the monsters are blocking your way and in order to truly stop on the space you want to stop on, you have to get rid of them. After all, if you are defeated by the monster(s) and are forced to go to the Asylum or Hospital it wouldn't make sense to take the clue tokens from the space first.

I don't know what FNG means, but the designer said that you deal with all monsters before you can take any clues. Encountering monsters is not optional; it is a requirement. Of course, entering combat at all means you can't move anymore. But you're free to take the clues on the space right after fighting/evading all monsters there (so long as you don't go to the hospital or asylum).

And it's "immediately." Very close! Actually I think this word is what causes people to write "definately" instead of "definitely" now that I think about it.

So, still with my clues... can i read a tome after picking clues ? (excepting i still have enough movement points)

Or picking clues means next player movement phase (or arkham encounter phase if you were the last player to move) ?

You can only pick up clues when you're finished moving. Otherwise, you could move to multiple locations and pick up clues in all of them.

So clearly, when you're finished moving, you can't read any Tomes.

Sure i know for picking in multiple places.

But i thought that it could have a difference between "finish movement phase" and "finish movement".

Okay, so, picking clues is the last thing that could be done during movement phase. In other words, when a player picks clues, starts the next player movement phase, or if he was the last player to move, starts the first player arkham encounter phase.

Okay thanks for those tiny precisions.

Tibs said:

I don't know what FNG means, but the designer said that you deal with all monsters before you can take any clues. Encountering monsters is not optional; it is a requirement. Of course, entering combat at all means you can't move anymore. But you're free to take the clues on the space right after fighting/evading all monsters there (so long as you don't go to the hospital or asylum).

And it's "immediately." Very close! Actually I think this word is what causes people to write "definately" instead of "definitely" now that I think about it.

FNG = F'ing New Guy.

Ok, so if the freaking genius(madman?) who designed the games says clues after monsters, than that is how it shall be. Such is my will, so mote it be!

"Once an investigator begins combat with a monster for any reason, his movement is over. Regardless of whether or not he wins the battle, the investigator loses the rest of his movement points and must remain where he is."

I read that part of the movement phase. So, if i understand correctly, if i starts a combat, i lose all my movement points left. So basically, i can't read tomes (for example) after a combat. I have to do it before.

But what about items which give movement points ? Can I use them after the combat is over ? And then reading tomes ? Or should the movement phase considered as :

- Step II.a : Moving and using items.

- Step II.b : Fighting and Evading monsters.

- Step II.c : Picking clues.

Sounds good to you ?

When does trigger the ability of javascript:void(0);/*1308248570598*/ ?

Before monsters ? Between monsters and clues ? After Clues ?

(Yeah, i know, i'm kind of annoying with those questions)

Once you enter combat, not only do you lose the rest of your movement points, but you may no longer receive any. In other words, your opportunity for movement points is strictly over. So you may not use movement-generating items after you've entered combat.

But it would not be wise to use your movement list because moving and using items does come before fighting monsters, but not necessarily completely before evading monsters. But picking up clues is definitely last.

I always read "ends his movement" as "the last thing done in this investigator's movement phase," putting the Curfew after everything else that investigator might do.

So your point of view is more something like :

- Step II.a : Moving and using items, Evading monsters.

- Step II.b : Fighting monsters

- Step II.c : Picking clues.

- Step II.d : Dealing with Curfew and such "ends of movement triggers"

(You're right about evading monsters... as long as you succeed, you can move.. so obiously it's not in the "combat phase")

Thanks for all your clues ;o)

If i find something else during the movement phase, i'll be back :o )