I'm planning a mission where the Kill Team has a strong chance to run into Adeptus Arbites/Local Enforcers in less-than-cordial circumstances. So I need to make up the stats for Enforcer Kill Team. You know, the sort of 'death patrol' squad thats sent to off mutants in Underhive. The statline is easy enough to copy from DH and I've decided to have them as small 5-men teams. All have carapace armor and shock mauls. Three have shotguns and suppressor shields, one has boltgun, one has heavy weapon (heavy stubber, grenade launcher or plasmagun) and the squad is supported by one or two cyberhounds.
Now the question is how to run such a complex unit? I could run them as individual characters but somehow I feel it will lead them being killed a bit too fast and that doesn't feel right. These guys a professionals not mindless fanatics so instead of being mowed down they should have the sense to retreat in good order when faced with overwhelming odds. On the other hand a single 5-man team should be much of a trouble to fully armed Marine (unless they get hit by plasmagun, ofc). So I'm thinking of running them as Horde and describing it so that when the Horde loses all Magnitude points the Enforcers have suffered a few casualties and feel so much outgunned that they retreat.
However, how do I represent such a complex unit as Horde?