I figured with the number of rules lawyers we seem to have present on these forums, an official ruling would be wise. We all already know that when assigning damage we have to take damage cancellers on enemy units into consideration before applying damage to an enemy capital. But, there is no official ruling about damage multipliers! So, I asked just so that we would have an official answer and no need for any kind of debate. It's common sense, but unfortunately necessary. Here goes...
Rule Question:
I have a question about damage multipliers. In particular Bloodletter, if I attack a zone that has two defenders who have 2 Hitpoints each and I have units with total combined Hammers of 4 do I assign 1 damage to each unit since each one turns into 2 damage and kills each unit and then 2 damage to the capitol, or do I still have to assigned 2 damage each which turns into 4 damage each. I know that I have to take into account damage cancellation when assigning damage but nothing is mentioned on multipliers. Thank you for your time.
Rule answer: You take multipliers into account provided it multiplies the damage when it is assigned. Since the Bloodletter doubles the damage as you assign it, you can assign one damage to one unit and have it double into two damage (thereby fulfilling the requirement of assigning enough damage to destroy it), assign another damage to the second unit and have it double into two damage, and then assign the last two damage to the capital (which will then become 4 damage).
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Lukas Litzsinger
Associate LCG Designer
Fantasy Flight Games
[email protected]