In ranged attacks with a range over 1 hex there is not necessarily are clearly opposite hex to the attacker as shown in the diagrams.
My group plays it in that way that we take the LOS from the attacker to the target and then use the hex on the opposite side of the target that would be crossed by lengthening the LOS as the primary retreat direction. All other rules (secondary retreat direction etc.) work then well.
Have i missed something? Is there already a ruling to deal with this i have not seen?