So I got my D&D real Life group hooked on Rogue Trader, and one of my players (which is our regular D&D GM) bought the core book and is ready to start a campaign. I got picked as a Rogue Trader and made a ship; sadly I'm still in between ideas, so I'm turning them over to you guys for a little input. I started with 50 SP, 40 PF. The GM is less into social stuff, and more into action; he plans on doing this "Like the Pirates of the Caribbeans".
The first ship is more designed for combat, yet the second one seems a bit more able; the keel weapon slot can fire 360 degrees, making the torpedoes more potent; pretty sure I won't be doing long naval battles with the star-clipper, but it sure pack way more things in it, I *did* had more SP since the hull was cheap (25SP instead of 41; 30 and 46 with the upped crew rating), not to mention it got a cargo hold and adds lots and lots of bonus to endeavours.
First ship is:
Class:Frigate
Hull:Firestorm
Speed: 7
Detection: +10/+30
Armour: 18
Space: 40 (Used 39)
Power: 45 (Used 37)
Maneuverability: +20
Hull Integrity: 38
Turret Rating: 1
SP: 46 (41 hull,+5 crew rating)
Gun Mounts: 1 Dorsal, 1 Prow
Crew Rating: Crack (40)
Morale: 103
Crew: 100
SP Spend/total: 50/50
Complication/Past History
Adventurous (+10Detection during endeavor/-10 Detection when not doing an Endeavor)
Reliquary of Mars (-20 tech-use to repair; Must select 1 Archeotech component)
Required Components
Jovian Class 2 Drive, Strelov 1 Warp Engine, Gellar Field, Single Void Shield, Combat Bridge, Vitae Life Sustainer, Voidsmen Quarters, M-201b Auger Array
Optional Components
Teleportarium, Temple to the God-Emperor
Weapons
1x Dorsal Sunsear Laser battery
1xProw Gryphonne pattern torpedo tube
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Second ship is:
Class:Transport
Hull:Orion Star-Clipper
Speed: 10
Detection: +10/+30
Armour: 12
Space: 40 (Used 40)
Power: 41 (Used 41)
Maneuverability: +25
Hull Integrity: 35
Turret Rating: 1
SP: 30 (25 hull,+5 crew rating)
Gun Mounts: 1 Dorsal, 1 Keel
Crew Rating: Crack (40)
Morale: 103
Crew: 102
SP Spend/Total: 43/50
Complication/Past History
Adventurous (+10Detection during endeavor/-10 Detection when not doing an Endeavor)
Reliquary of Mars (-20 tech-use to repair; Must select 1 Archeotech component)
Required Components
Best Quality Lathe pattern Class 1 Drive, Strelov 1 Warp Engine, Warpbane Hull, Single Void Shield, Combat Bridge, Best Quality Vitae Life Sustainer, Good Quality Voidsmen Quarters, Deep Void Auger Array
Optional Components
1x Main Cargo Hold (came with the ship), Temple to the God-Emperor, Trophy Room, Arboretum, Observation Dome, Fire suppression system
Weapons
1x Dorsal Sunsear Laser battery
1xKeel Plasma accelerated Torpedo Tube (Archeotech)