Actions in the Other Worlds area

By Der1, in Arkham Horror Second Edition

Just a question on a point of clarification on this game. I and my friends have been playing the game about once a week for the past few weeks. Only last night did I realize you don't simply do 1 event in the Other Worlds area and leave. Can anyone tell me how this is supposed to work? How we play is that on one turn a player enters the portal on one turn and enters the left side of the other worlds zone, completing their turn. On the next turn they move to the right side and draw an other worlds card. Once they do (or not do) what's on the card, the player then leaves the other worlds reentering Arkham through the portal they first entered and tries to close/seal the portal.

Is this correct?

What made me question this was the fact that a friend drew a card stating something to the effect of that they find a horse and are immediately allowed to enter the second phase of the other worlds area or if they are there, they may reenter Arkham. After reading that and we all looking perplexed, I kind of just told him to ignore it and draw another card not knowing what to do.

Can I get help on clarification on this? Are we indeed playing it wrong? Should a card be drawn at BOTH parts of the other worlds? And when can the player then leave back to Arkham? When the complete the event on the second phase card draw? Or when the card says so?

Sorry if this is a repost of an older thread and thanks for the help.

When an investigator moves to the Other World that happens in the Arkham Encounter phase. After everyone is finished with the Arkham Encounter phase the Other World Phase takes place then any investigator in an Other World takes draws an encounter card including any investigator that just arrived there in the previous Arkham Encounter phase. During the next Movement phase the investigator moves to the second part of the Other World and then during the Other World Encounter phase he draws an encounter. Then on the following Movement phase he leaves the Other World and returns to Arkham.

Basically an investigator is going to have a minimum of two encounters in an Other World barring certain circumstances (certain encounters, spells or items).

This is exactly the explanation I needed. Thanks for all your help.

While we're on the subject, I've gotten a little confused about getting sucked through gates unwanted and being delayed.

The short form of the question is, if a gate pops open under you, sucking you through, how many encounters will you have in the other world?

We've been playing it so that if you get pulled through a gate unintentionally and are delayed, you have to have 3 encounters in the other world, but the timing doesn't quite stack up to me. When a gate pops open under you in the Mythos phase, when are you delayed? How long are you delayed for? We've been marking 'delayed' by knocking the piece over, and then you can 'stand up' so to speak in the move phase. That works for everything except being sucked through gates - as you 'stand up' *after* being sucked through a gate. That would, however, only give you two encounters, as you can now move. Is that the way the games supposed to work? Have I been doing it wrong?

Based on what I was told by arkhamresident and after thinking about this for a minute, I would say you stand your figure up after they are delayed and have an encounter in the first region of the Other Worlds area, but do not move. Next turn you would move and do the second Other Worlds task. But don't rely on me as you can tell I was playing this wrong the past 2 months I've had the game.

Master Fwiffo said:

While we're on the subject, I've gotten a little confused about getting sucked through gates unwanted and being delayed.

The short form of the question is, if a gate pops open under you, sucking you through, how many encounters will you have in the other world?

We've been playing it so that if you get pulled through a gate unintentionally and are delayed, you have to have 3 encounters in the other world, but the timing doesn't quite stack up to me. When a gate pops open under you in the Mythos phase, when are you delayed? How long are you delayed for? We've been marking 'delayed' by knocking the piece over, and then you can 'stand up' so to speak in the move phase. That works for everything except being sucked through gates - as you 'stand up' *after* being sucked through a gate. That would, however, only give you two encounters, as you can now move. Is that the way the games supposed to work? Have I been doing it wrong?



If you're pulled in and delayed, you'll have three encounters, but only if that happens during your encounters phase (say, by drawing "A Gate and a monster appears." If it happens during the mythos phase you'll only have two. If it's the mythos phase that sucks you in, it's after the Other World encounters phase, so you'll only end up drawing two encounters in that case.

In other words, if I remember correctly, you'll have three encounters is you're sucked in to the gate unexpectedly during Arkham Encounters. Otherwise, no.

Master Fwiffo said:

While we're on the subject, I've gotten a little confused about getting sucked through gates unwanted and being delayed.

The short form of the question is, if a gate pops open under you, sucking you through, how many encounters will you have in the other world?

The way the timing works is this: You get sucked in unexpectedly during the AE phase (or at any point before the OWE phase of the current turn), you place your investigator on the first space of the Other World and knock him over to represent being delayed. You then draw an encounter while you're tipped over in the OWE phase. On your next movement phase, you stand up but don't move. You draw a second encounter during the following OWE. On your next movement phase, you step forward to the second space and draw a third encounter in the following OWE phase. Thus you have three encounters for being delayed.

If you are sucked in and delayed at any point after the OWE phase of the current turn, then you will only face two encounters as you will stand up in the following movement phase before you are required to draw an encounter in the next OWE. Of course, you can't get sucked in to an other world during the OWE phase, because if you aren't already in there you don't do anything in that phase.

Being delayed doesn't stop you from having encounters or otherwise being affected by things in your vicinity. It just stops you from moving for a turn.