Is it conceivably permissible and legal for a fresh unit to possibly complete x2 actions: Op Fire & Fatigue, per Round during the same Action Phase of a given game round: i) first, for example, by placing an otherwise fresh unit into Op Fire mode (i.e., placing an activation token "Op Fire" side face up on a unit) during the Action Phase, and 2) then sometime later in that same Action Phase fatiguing the unit by flipping the same activation token on it over from "Op Fire" to the "Fatigued" side?
Action Phase: Multiple Actions Question
I do not think so. You can only fatigue fresh units, and a unit in Op Fire mode is no longer fresh.
KlausFritsch said:
I do not think so. You can only fatigue fresh units, and a unit in Op Fire mode is no longer fresh.
I'll second that!
OK...then, for example, if ALL the units of one player (Player A) were placed into Op Fire ahead of time, either at the start of a scenario or during the Status Phase of a preceding game round, then that player doesn't really have any real action turn of his own except to respond to attack moving enemy units during the action turn of his opponent (Player B)? At the same time, it sounds like the end of that Action Phase would then be considered over at the point whenever the opponent (Player B) necessarily has completed finishing activating all of his own units?
I think I was getting confused in misunderstanding that EVERY unit must at some point literally end up fatigued during the Action Phase including units set up in Op Fire in order to satisfy that the number of actions required to be made duing a given action turn (see TIDE OF IRON Rules under ACTION PHASE, 1st paragraph, page 10) have been completed by both players.
OK...then, please clarify better whether or not I'm, perhaps, still misunderstanding about the rquirements indicated in the TIDE OF IRON Rules under the heading The Action Phase, 1st paragraph, page 10, concerning how a given number of actions by both players must be taken as otherwise indicated in the scenario; for example, if ALL the units of one player (Player A) were placed into Op Fire ahead of time, either at the start of a scenario or during the Status Phase of a preceding game round, would you say that Player A is somehow not required to conduct the number of actions required in the scenario (i.e., in this instance, it would necessarily have to be performing "fatigue" actions) and that all the units of Player A that are already placed in Op Fire mode cannot perform any other possible actions except to respond to moving enemy units during the action turns of his opponent (Player B) by firing at them? Also, at the same time, would you further answer or confirm that the end of that Action Phase could only be considered over at the point when the opponent (Player B) has necessarily finished activating all of his own units (even if Player A should not make any Op Fire attacks)? Thanks.
If ALL units are in op-fire mode or is fatituged, and you have no other actions you wan to do (like activating a card or something), then you can pass. However, the catch is, if you pass, then you cannot do any actions later. Sometimes, (not often but sometimes) you may which to delay firing with a troop untill your enemy moves. However this is where the 'have to perform all actions' comes into play. You cannot delay activating a unit. But you can as an action put a unit into op-fire mode.
If you have all units in op-fire mode, then you cannot perform any other actions, and basicly your oponent is the one doing all actions from that point. With the units in opfire, however you can ofcourse use them whenever you want when your enemy moves.
Hope this makes it clearer.