Reading about Commander Flamewing in Mark of Xenos gave me an idea for the first story I want to run in the Deathwatch campaign I'll be running for two friends of mine. Intrigue holds my attention a lot easier than straight foward war story, and I would like to make the theme of the campaign intrigue masked under the fog of war. Different factions in the campaign will have different ideas on how to approach the war with the Tau.
Things kick off with an Ordo Xenos inquisitor sends a throne agent to a Tau occupied world, an agent with orders to gather information on the disposition of Tau forces occupying the world and make contact with any resistance to the Tau forces occupying the world. A year or two passes before the inquisitor receives word from his throne agent, but the throne agent manages to send a coded signal off world. The signal carries a message stating the throne agent has come into possession of information of critical importance and requests extraction.
Traitors in the resistance movement inform the Tau about the throne agent, and the militray leadership on the world decide they must capture the spy, interrogate him, and either convert him to follow the greater good or dispose of him. Forces loyal to Commander Flamewing and his point of view decide they must capture the spy first so they may use the spy as an emmisary between the Tau and the Empire of Man. Like Commander Flamewing, this second faction believe the Tau must cooperate with the Empire of Man to defeat Hive Fleet Dagon. The faction in favor of reaching and understanding with the Empire of Man plan to make it appear as if the resistance movement on the planet hid the spy.
The encoded message the spy sent the inquisitor mentions valuable information which could turn the tide of the war against the Tau, and the inquisitor decides this opportunity is to valuable to leave in the hands of her throne agents. She decides to head to the planet herself and requests backup form the Deathwatch. The backup takes the form of the kill-team made up of the player characters, though the inquisitor has an ace up her sleeve she fails to mention to the Deathwatch.
Once they reach the planet, the kill team must accompany the inquisitor in her quest to rescue her throne agent. Moving among the local populace they learn the Tau captured the throne agent, and the Tau hold the throne agent in a notorious prison. The kill team and the inquisitor must break into the prison and rescue the throne agent. However, the second faction among the Tau use the confusion caused by the rescue attempt as a means to obtain the throne agent for the themselves. They need enough time to explain their position the throne agent before they allow the inquisitor to rescue her valued agent.
Forces from the second column fight to hold off the Deathwatch kill team while their leader explains the offer alliance to the throne agent, and they use just enough force to fight the Deathwatch to a stand still. Once the throne agent agrees to tender the offer to the inquisitor on behalf of the Tau, the commander of the Tau forces signals for his troops to retreat withdraw and allow the kill team to extract the throne agent. The throne agent is relieved to see the inquisitor he serves accompanied by two members of the Deathwatch.
The throne agent first explains to the inquisitor he has valuable data about Tau military plans hidden on coded data spike hidden in his head, and then he begins talking about the offer of cooperation. Fearing her throne agent has been irreversibly tainted by the Tau docrine of the greater good, the inquisitor executes the throne agent right in front of the kill team unless the kill team decides to intervene to stop her. Once she executes the her throne agent, she roots around in his skull for the data spike.
Feeling that she cannot let the heretical doctrine of cooperation go any further, the inquisitor decides she must eliminate the two space marines who accompanied her on the mission. The Deathwatch may not view cooperation with the Tau in the same light she does should the kill team be allowed to report on the mission to their superiors, and though it pains her, the inquisitor knows she must sacrifice the space marines for the good of the imperium. She seperates from the space marines, stating she has arranged for her own extraction from the planet. Once she seperates herself from the kill team, she sends a signal to a stasis pod she had loaded onto the thunderhawk gunship which carried the inquisitor and the kill team to the planet. The stasis pod contains an eversor assassion which procedes to attempt to slay the assassin the instant it wakes up.
That's all I have for ideas thus far, but I feel the campaign could go in several different directions, depending on the actions the kill team takes during the mission. Please critique my ideas and let me know what you would add to them if it were you running the campaign. Anything to get my creative juices flowing.