Ok, these should be my last rule questions. If an investigator encounters a skill check roll with a modifier that drops it below zero how does it affect token usage. The situation that occured was that Joe Diamond has to make a lore check at -2. His lore at the time was set to one. So with the negative one result, would I have to use 2 clue tokens, one to raise it to 0 and one to actually get a roll, or does playing a clue just give me a die roll no matter the modifier? Secondly, monsters only move from the sky to a STREET location with the investigator with the lowest sneak correct? That does not include encounter locations as I read it.
I want to thank everyone for their help with these. I am going to introduce my gaming friends to this delight this weekend and I am trying to get all the possible kinks worked out before they play.