So, this thread is pure speculations on my part, just for fun. ![]()
Runic magic looks cool, but I wonder how much time it will take to make weapons/armour/talisman with runes inscribed. If the process is fast, everyone in the gaming group will soon have magical weapons, which doesn't feel Warhammerisch at all as I feel runic/magic weapons should be rare as hell (my group for example has aquired two magic items total over their adventures and one of them was profane and cursed). If on the other hand the process is to slow the players won't like it (I recall that Runefangs of the Empire was crafted as gifts from the dwarves to the cheiftains of the tribes that now make up the empire after the first battle in black fire pass where they aided the dwarves, but all cheiftains had passed away of old age before the runic weapons was completed).
But what happends with the game balance (mainly in combat) when everyone in the group has 2 runes on their weapons, armours, shields, talismans? (In addition to the bonus fortune die since all items with runes are superiour).
Might there be any other limits? The runes are bought with talent advancements, so sure an apprentice runesmith can "only" learn 4 runes during their first career (plus some during character creation). A thought might be that the rune cards are actually "attached" to the weapon/armour/talisman and thus cannot be inscribed on any number of items. I mean if makes sense to inscribe for example rune of cleaving on everyones weapons if it is possible, to increase the combat power of the group.
Any other ideas? ![]()